1.3b29 progress

Progress reports and musings from the developers on the current gaming tools.

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RPTroll
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Post by RPTroll »

trevor wrote:
RPTroll wrote: Can I have one set of properties for vehicles, one set for NPCs and one set for PCs?
Yes
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trevor
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Post by trevor »

Cweord wrote: For general use it means you could have a column for stats, one for skills, one for powers etc, but like I said, with the column only showing if there is data filled in one of the properties it contains (so your screen doesn't get filled)
Gotcha. There's a bit of a disconnect. Tokens can only have one type of properties at a time.

To do what you are talking about is also possible, but would be a different approach. That is, you would create grouping within the property list, not have multiple properties types associated with a token.

I'll add a tracker for multiple property groups
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Cweord
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Post by Cweord »

Thanks
Cweord

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Taragnor
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Post by Taragnor »

So are we actually getting low-light and darkvision/blindsight capability in this version?

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trevor
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Post by trevor »

Taragnor wrote:So are we actually getting low-light and darkvision/blindsight capability in this version?
Yup, I'm about half way through the implementation
Dreaming of a 1.3 release

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Post by Taragnor »

trevor wrote:
Taragnor wrote:So are we actually getting low-light and darkvision/blindsight capability in this version?
Yup, I'm about half way through the implementation
Awesome. I'm definitely switching to 1.3 after this update.

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simonutp
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Post by simonutp »

What about adding metric conversion for light?
It is the only reason why I have not switched...
And I eagerly want to. So eagerly that I dare post here.

The problem is discussed here http://forums.rptools.net/viewtopic.php ... c&start=15

And the easy solution would be to add some entries in the generic light sources choice : 120, 180 and 240.

Of course I would rather benfit from the D20 ones including the low-light, but I feel you have enough work for the moment...

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mrobviousjosh
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Post by mrobviousjosh »

trevor wrote:
Taragnor wrote:So are we actually getting low-light and darkvision/blindsight capability in this version?
Yup, I'm about half way through the implementation
Friggin' sweet! Great news Trevor. Vision, card decks...what's next? Oh, I know, forget those requests for projector support- we're going to movement limiting/approval. BTW, I was thinking about it and whenever you do get around to movement approval/allotment/whatever, it could be tied in nicely with the "turn" system many people also want (though is much lower on the list). I realize those are things to come though- I'm REALLY excited about the low-light/darkvision stuff getting worked out. :D

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trevor
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Post by trevor »

Taragnor wrote:
trevor wrote:
Taragnor wrote:So are we actually getting low-light and darkvision/blindsight capability in this version?
Yup, I'm about half way through the implementation
Awesome. I'm definitely switching to 1.3 after this update.
UPDATE: OK, I got lowlight and darkvision working last night. There are still some bugs to iron out, but the core functionality is there. So this will definitely be in 1.3b29
Dreaming of a 1.3 release

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trevor
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Post by trevor »

mrobviousjosh wrote: Vision, card decks...what's next?
Working on Wall of Features features of course :) But man I've got HUGE plans for 1.4.
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Post by Cweord »

Hey, that's not fair . . .

I'm excited enough about 1.3b29 - don't get me all worked up about 1.4
Cweord

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trevor
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Post by trevor »

Cweord wrote:Hey, that's not fair . . .

I'm excited enough about 1.3b29 - don't get me all worked up about 1.4

Mwuahahaha !
Dreaming of a 1.3 release

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alemanydaniel
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Really Thank

Post by alemanydaniel »

Actually Trevor , the new options that you has intends to add to the new version, Has into account everything we have discussed at the forum. Thank you for all the time dedicating to the project!

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trevor
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Post by trevor »

UPDATE: Still squashing some bugs.
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PillBox
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Post by PillBox »

Looks good!

Cannot wait.
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