Vision Teaser For 1.3B29

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dorpond
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Vision Teaser For 1.3B29

Post by dorpond »

Here you go! :)

(click on the link in my signature)
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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trevor
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Post by trevor »

Note that thi is the GM view, different players connected would only see what is within their visible area.
Dreaming of a 1.3 release

carpens
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Post by carpens »

Two words: Spec Tacular

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trevor
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Post by trevor »

One of the really cool things, technically, is that the sight types are fully configurable. That is, once I build a way to configure them, you can create all sorts of custom sight types.
Dreaming of a 1.3 release

carpens
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Post by carpens »

I haven't read up on everything that you're planning to do with vision types, but one question that jumps out at me is whether you plan to include a way to flag a token as being visible/invisible to specific vision types. For example, a creature that floats above the ground should be invisible to tremorsense. If you do have this in mind, will this be an extension of the token properties, or part of separate vision/lighting settings?

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trevor
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Post by trevor »

The plan is to at some point add an additional property that is shared between light, a token property, and sight, so that they all have to line up before you see anything.

Which is a jarbled way of saying, yes, we plan to add that at some point. It'll also make things like infrared and xray work (operates above the vbl)
Dreaming of a 1.3 release

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Post by RPMiller »

trevor wrote:The plan is to at some point add an additional property that is shared between light, a token property, and sight, so that they all have to line up before you see anything.

Which is a jarbled way of saying, yes, we plan to add that at some point. It'll also make things like infrared and xray work (operates above the vbl)
This is the thing I'm really excited about seeing, but in the mean time I'm liking the what I'm seeing with the direction vision is going.
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Post by Taragnor »

Looks Awesome! Wow, I can't wait to use this version. MT just went leaps and bounds better than any RPG program out there.

Also one question:

Is darkvision always fixed at 60 or is there a way to customize the distance?

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Post by dorpond »

Taragnor wrote:Is darkvision always fixed at 60 or is there a way to customize the distance?
Right now, it is fixed to 60' but this is 'version 1' of vision so expect to configure your own distance soon to follow.
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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trevor
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Post by trevor »

Taragnor wrote: Is darkvision always fixed at 60 or is there a way to customize the distance?
The sight types will be (eventually) entirely configurable. Just need to build the UI for it.
Dreaming of a 1.3 release

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Post by Cweord »

Woo Hoo!!!!
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Post by Phergus »

trevor wrote:The sight types will be (eventually) entirely configurable. Just need to build the UI for it.
Sorta like the light sources. :wink:

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Post by wrathchild »

Wow! And even more when the config options come along.

Wow!
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Post by Amaril »

trevor wrote:Note that thi is the GM view, different players connected would only see what is within their visible area.
Can we see demos of player views?

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trevor
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Post by trevor »

Phergus wrote:
trevor wrote:The sight types will be (eventually) entirely configurable. Just need to build the UI for it.
Sorta like the light sources. :wink:
Exactly !
Dreaming of a 1.3 release

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