1.3b31 Progress

Progress reports and musings from the developers on the current gaming tools.

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trevor
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1.3b31 Progress

Post by trevor »

Wanted to give you guys an update, I've been crazy busy over here for a variety of reasons, so dev on b31 has been slow.

That said, I am planning to get b31 out some time next week. I hope to include the introduction of "bags" where you can put random things like tokens, that aren't in play, but want to keep around. This will provide the required feature to finish up decks, which will then let 1.3 be closed out.

I've also received a patch from a user that is expected to improve the network communication speed, particularly when first connecting and the campaign is sent. That's good news :)

I also plan to spend a lot of b31 fixing the bugs you guys have been finding.
Dreaming of a 1.3 release

dorpond
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Re: 1.3b31 Progress

Post by dorpond »

Thanks for the update Trevor!
trevor wrote: This will provide the required feature to finish up decks, which will then let 1.3 be closed out.
But not until the vision/lighting stuff is user tweakable and shows shadowy light, right? :)
How to use my bundled artwork (MT1.3B60+): http://forums.rptools.net/viewtopic.php?f=8&t=11759

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Post by Cweord »

His fingers are getting ichy round the handle of the new build hammer.
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trevor
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Post by trevor »

I've received quite a few patches from several users for this build, which has been great. The past several nights have been reviewing and applying them.

Here's the b31 list so far:

Build 31
* Add ability to specify how diagonals are measured (Contributed by Artur Biesiadowski)
* Adjust color output to improve HTML compliance (Contributed by Phergus and Naryt)
* Add filename filters to the load and save dialogs for campaigns and campaign properties files (Contributed by Phergus)
* Performance: performance fix for stacked token check (makes having lots of tokens much faster)
* Increase size of New Map->Select Map dialog (Contributed by Phergus)
* Add dialog titles to the paint chooser dialog (Contributed by Phergus)
* OOC macro, shows text as ((my text)) (Contributed by Naryt)
* Clear all Light option on light popup menu (Contributed by Naryt)

* Fix bug: property type not propagating
* Fix bug: hex grid pathing sometimes picks a bad path (Contributed by Artur Biesiadowski)

Contributed by Artur Biesiadowski
* Performance: map explorer doesn't update as often
* Performance: upgrade serialization from hessian 2 to hessian 3
* Performance: Cache token name lookups
* Performance: Cache localhost lookup in GUID
* Performance: Asset manager ignores images it knows are bad
Dreaming of a 1.3 release

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Post by Cweord »

Any news on getting that SR4 roller working?

Otherwise it looks really good
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Full Bleed
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Post by Full Bleed »

Wow. Great to see so many others getting wet. Thanks to all of those who have been contributing!

PS: Who's that Artur guy?

PSS: Didn't see anything about the Revinor's Initiative Window. That not making it into build 31?

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trevor
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Post by trevor »

Cweord wrote:Any news on getting that SR4 roller working?
I just need to have the author send me a new version that compiles.
Dreaming of a 1.3 release

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trevor
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Post by trevor »

Full Bleed wrote: Didn't see anything about the Revinor's Initiative Window. That not making it into build 31?
I have the code. I need to get with revinor to make sure he's still around and available to support the frame.
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Post by revinor »

Full Bleed wrote: PS: Who's that Artur guy?

PSS: Didn't see anything about the Revinor's Initiative Window. That not making it into build 31?
I'm majorly confused.

What I know:
Revinor = Artur Biesiadowski.

What I don't know:
What is Initiative Window?

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Post by Phergus »

It was Lud that had the Initiative Window patch.

http://forums.rptools.net/viewtopic.php?t=3646

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Full Bleed
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Post by Full Bleed »

My mistake. Sorry for the mix-up.

My appreciation, however, still stands. ;)

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trevor
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Post by trevor »

revinor wrote: What I don't know:
What is Initiative Window?
Oops, should have done my homework first :P I meant "Lud" :)
Dreaming of a 1.3 release

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Re: 1.3b31 Progress

Post by Amaril »

dorpond wrote:
trevor wrote: This will provide the required feature to finish up decks, which will then let 1.3 be closed out.
But not until the vision/lighting stuff is user tweakable and shows shadowy light, right? :)
Please tell me that this is actually a confirmation that we will be seeing this in 1.3

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Post by Steel Rat »

Hey Trevor, any chance of tweaking the on-screen coords to display letters on one side?

BTW, the latest vision stuff in b30 is smokin! Now that I'm figuring it out.
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Re: 1.3b31 Progress

Post by Hawke »

trevor wrote:I hope to include the introduction of "bags"
Uh oh, MapTool is taking over the role of our girlfriends\wives even more now!

sleeping on the couch tonight

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