MapTool 1.1 Development Release Build 9
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
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MapTool 1.1 Development Release Build 9
So, I did get some coding done over the weekend, but I didn't like any of it, so I wiped it. It was mostly asthetic stuff (use the pushpin for the waypoint icon, for example). So, instead I'm going to crank out some of the smaller annoyances that have been posted to the forums over the last couple days.
Dreaming of a 1.3 release
Re: MapTool 1.1 Development Release Build 9
Perhaps you could throw a waypoint via mouse option in this next release? Hitting that space bar is going to be a hassle for my 70 movement Monk player.trevor wrote:So, I did get some coding done over the weekend, but I didn't like any of it, so I wiped it. It was mostly asthetic stuff (use the pushpin for the waypoint icon, for example). So, instead I'm going to crank out some of the smaller annoyances that have been posted to the forums over the last couple days.
I still like the "click the right button to mark a waypoint" option since it is easier to click while holding the left button than the middle button is..
That doesn't sound too difficult to implement but then again I am just a token maker
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
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It's actually pretty trivial. In fact that's how it worked on the first iteration.
But it was changed to make the right mouse consistent between all the tools, and make it possible to pan the map even in the middle of a drag.
Which is why I was thinking that we could use the middle button. I could drop it in for the next dev release so you can give it a try and see if it works.
But it was changed to make the right mouse consistent between all the tools, and make it possible to pan the map even in the middle of a drag.
Which is why I was thinking that we could use the middle button. I could drop it in for the next dev release so you can give it a try and see if it works.
Dreaming of a 1.3 release