InitTool 0.1 Development Release Build 4

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jay
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InitTool 0.1 Development Release Build 4

Post by jay »

Build 4 should be going out today or tomorrow. Lots of usability fixes, drag and drop support to map tool from the group frame, more icon support, and fixed the load and save bugs. Here is the changelog:

Build 4
  • Added a default group to group window so users can start editing right away and alleviate confusion.
  • Fixed bugs when saving & loading settings and encounters.
  • Added token support to groups
  • Added icon support to init items
  • Added drag & drop support to maptools from group.
  • Usability fixes:
    • Added Alt Up and Alt Down arrow hotkey to move up and move down functions
    • Add Creature, Timer, or Group creature all remember the type last selected from the previous display
    • +/- keys will now increment or decrement the initiative of the selected item by one.
    • Added next round function w/ hotkey control R

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Steel Rat
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Post by Steel Rat »

Good stuff, Jay!

Not being able to try it out right now, but what exactly does the drag and drop groups into MapTool do? Does it create tokens representing the group?
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trevor
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Post by trevor »

Which image does it use, and how does it lay them out ?
Dreaming of a 1.3 release

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Post by jay »

Steel Rat wrote:Good stuff, Jay!

Not being able to try it out right now, but what exactly does the drag and drop groups into MapTool do? Does it create tokens representing the group?
When you drag a group to map tool it will place tokens for each creature in the group that has a token image defined for it. The tokens will have the name specified in the group and will be assigned to the proper player if provided and strict token management is turned on. One token will be created for each creature's count. So if the creature has a count of 4 in the group frame it will create 4 tokens.

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Post by Steel Rat »

Ok, is there a reverse drag and drop from MapTool to InitTool? Meaning if I have players and monsters already defined can they be dragged to InitTool? Or do I have to create the characters in InitTool before the drag will be effective?
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Post by jay »

trevor wrote:Which image does it use, and how does it lay them out ?
I added an image to the creatures that can be used as a token. If the creature doesn't have an image define, it will not create a token for that creature. They show up small in the group frame, but they are saved full sized. It places all tokens created into a single stack at the location of the drop on the map.

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Post by trevor »

jay wrote:place tokens for each creature in the group that has a token image defined for it.
Yeah mean an image in initiativetool ?
Dreaming of a 1.3 release

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Post by jay »

Steel Rat wrote:Ok, is there a reverse drag and drop from MapTool to InitTool? Meaning if I have players and monsters already defined can they be dragged to InitTool? Or do I have to create the characters in InitTool before the drag will be effective?
Right now you can not drag from map too to init too, that is next. You can drag from a group to both init tool and map tool, which is why I did that first.

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Post by jay »

trevor wrote:
jay wrote:place tokens for each creature in the group that has a token image defined for it.
Yeah mean an image in initiativetool ?
The image from the creature in inititive tool is serialized and sent to map tool and the token is then created from that.

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trevor
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Post by trevor »

(re:my previous post - wow, my typing is really off today)

So, in order for the drag to work, you have to assign an image to the mob in initiativetool ?
Dreaming of a 1.3 release

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Post by jay »

trevor wrote:(re:my previous post - wow, my typing is really off today)

So, in order for the drag to work, you have to assign an image to the mob in initiativetool ?
Yes, that is correct.

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