MT 1.3b33 development progress

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

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trevor
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MT 1.3b33 development progress

Post by trevor »

Here is the list so far:

Build 33
* Alphabetize the server list on the Connect to Server dialog
* Cleaned up waypoint marker (Contributed by RPMiller)
* Font tweaks for chinese version (Contributed by battlefly)
* Fix bug: starting a server clears the visible and fog flags on the current map
* Fix bug: don't show movement to players of tokens on the hidden layer

Contributed by Craig Wisniewski
* When token name is not specified the state of the selected tokens are updated e,g,
- Setting the state of a specified token
/settokenstate fred dead
/settokenstate fred dead false
- Setting the state of all selected tokens
/settokenstate dead
/settokenstate dead false

* Changed alias of settokenstate to sts to resolve conflict with tokensay
* Tokens on GM ("Hidden") layer are no longer considered visible by the player for purpose of settokenstate
* settokenstate macro now sends updates to all clients

Contributed by Naryt
* Fix Bug: The GM can only impersonate tokens they own
* Fix bug: don't update token macro panel if the impersonated token isn't ownable

Contributed by Phergus
* Make token vision distance configurable
* Fix bug: zooming does not have consistent specific scale levels

Contributed by Jay
* Store custom states on the campaign and transfer updates to all clients
* Add "States" panel to campaign properties
* Fix bug: token state sometimes renders outside of map view


I've still got a handful of bugs to look into, and possibly a patch by ryss.

Plan is to do a build late Saturday morning the 28th
Dreaming of a 1.3 release

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UntoldGlory
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Post by UntoldGlory »

Thanks for putting up the list!

I thought tooltip macros were making it into this one, and maybe init? Guess not. *sad panda*

On the other hand, the "GM ownership impersonate" bug being fixed will be a lifesaver. And I'm really excited about the states panel too.


Oh, I can't seem to find the thread now, but hadn't somone hashed out some code for some basic token values changes via macros? For HP I think was the main purpose. Did that ever get the "trevor eye" examination?


***edit*** And were you going to be able to slip in reseeding the RNG? If not I'll just have players restart maptools if they feel the dice are against them.

I know, I'm bad, I call my wife like 5 times from the grocery store cause I keep remembering things I forgot to ask her before I left.

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trevor
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Post by trevor »

There was talk of a setter method, and a PM, but I haven't gotten an actual patch yet.
Dreaming of a 1.3 release

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RPTroll
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Post by RPTroll »

Is there a possibility of getting tokens to display an image based on state before the close the of 1.3?

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wrathchild
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Re: MT 1.3b33 development progress

Post by wrathchild »

trevor wrote:Here is the list so far:

Build 33 (Trevor)


Contributed by Craig Wisniewski

Contributed by Naryt

Contributed by Phergus

Contributed by Jay
Man, if only all the world worked like this

;-)

go, team, go!
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.

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trevor
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Post by trevor »

RPTroll wrote:Is there a possibility of getting tokens to display an image based on state before the close the of 1.3?
do you mean an overlay, or actually changing the token image ?
Dreaming of a 1.3 release

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Ryss
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Post by Ryss »

Here is my "done" list:

* Fix bug: If you load a campaign created with b31 and below, you can't create / edit / delete campaign macro buttons.
* Fix bug: Token panel didn't update when editing a token in a token stack (I guess no one has encountered this yet but still... :))
* Token panel is hidden by default. When you impersonate a token, it pops up automatically and its title is set to the token name. When you stop impersonating, it disappears.
* Auto switch to token panel on impersonate (the tab gains focus)
* Added help text to token macro panel (I'll remove this prolly, kinda useless now)
* Title bar shows campaign name only (instead of full path to the campaign file)
* Selecting a token creates another tab with its macros. Doesn't work for multiple selections yet. Only last selected token's macros are shown. Rather crude, but hey, it works. And it'll make your life easier, guaranteed.
Last edited by Ryss on Fri Jun 27, 2008 6:36 pm, edited 1 time in total.

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RPTroll
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Post by RPTroll »

trevor wrote:
RPTroll wrote:Is there a possibility of getting tokens to display an image based on state before the close the of 1.3?
do you mean an overlay, or actually changing the token image ?
I mean associating images with states so that when you change a tokens state the image changes with it so that when I token is dead, it looks dead. When a token is prone it looks prone.

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UntoldGlory
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Post by UntoldGlory »

Oh, so you mean in the config panel you'd have the states listed and a little green + to add a pic of what that state looks like, right?

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trevor
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Post by trevor »

RPTroll wrote:
trevor wrote:
RPTroll wrote:Is there a possibility of getting tokens to display an image based on state before the close the of 1.3?
do you mean an overlay, or actually changing the token image ?
I mean associating images with states so that when you change a tokens state the image changes with it so that when I token is dead, it looks dead. When a token is prone it looks prone.
Ahh. That'll require the wof item "Multiple Token Images", will have to wait for 1.4
Dreaming of a 1.3 release

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biodude
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Post by biodude »

What happened with the current bug where you can't move a selected item / token? Is this too tricky to fix for the next build?

Wow, these builds are flying out at an impressive rate. Thanks for all the hard work.

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Amaril
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Post by Amaril »

Will 1.3b33 still include color for light? I'm desperately wanting that feature. Honestly, if that works, MapTool has been perfected for my needs. Well, that and being able to assign multiple sights to a token.

Oh, and AoE effects with token's being replaced by ? once they are in a fog or some other form of concealment.

Oh, and "dark" sources (for darkness effects).

OK, so maybe not perfect, but pretty close!

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RPMiller
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Re: MT 1.3b33 development progress

Post by RPMiller »

trevor wrote:* Cleaned up waypoint marker (Contributed by RPMiller)
I'm pretty sure this wasn't me. However, I do tend to just post whatever crazy idea or thing I encounter as soon as I can so that I can forget about and don't have to worry that I forgot to mention it. If that makes sense. Anyway, I think this should be credited to someone else. If it was me than, awesome, thanks!
You're just jealous 'cause the voices only talk to me.

ImageImage

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trevor
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Post by trevor »

biodude wrote:What happened with the current bug where you can't move a selected item / token? Is this too tricky to fix for the next build?

Wow, these builds are flying out at an impressive rate. Thanks for all the hard work.
This is just what's been done so far, not an exhaustive list of what's going to be in it.

That said, if I happen to miss something, we'll just catch it next build. As you said, they can come pretty quick when there's great interest :)
Dreaming of a 1.3 release

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trevor
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Re: MT 1.3b33 development progress

Post by trevor »

RPMiller wrote:
trevor wrote:* Cleaned up waypoint marker (Contributed by RPMiller)
I'm pretty sure this wasn't me.
Oops, typo, I meant Full Bleed
Dreaming of a 1.3 release

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