MapTool 1.1 build 12 progress

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

MapTool 1.1 build 12 progress

Post by trevor »

Got the first set of features implemented for build 12:

* Add image names to Image Explorer
* Add full image name to tooltip of images in Image Explorer
* Add filter for image explorer

This should make working with large image repositories much easier. You can just navigate to a directory, then type in a filter, such as "elf" and all images with a filename that contains "elf" will show up. Neat.
Dreaming of a 1.3 release

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Having the names and the filter will help a lot. Excellent news.

:D

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

That's great Trevor!

Any chance we can get more stamp functionality in the next version too?

Basically a way for me to stamp like crazy and quickly with the ability to move them quickly also without having to change them back and forth between stamp and "non-stamp".

Basically a stamper tool and a way to move them with the mouse avoiding menus at all costs :)

Thanks again if I haven't said it enough :)

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

dorpond wrote:That's great Trevor!

Any chance we can get more stamp functionality in the next version too?

Basically a way for me to stamp like crazy and quickly with the ability to move them quickly also without having to change them back and forth between stamp and "non-stamp".

Basically a stamper tool and a way to move them with the mouse avoiding menus at all costs :)

Thanks again if I haven't said it enough :)
That's next on the list :)
Dreaming of a 1.3 release

User avatar
RPTroll
TheBard
Posts: 3159
Joined: Tue Mar 21, 2006 7:26 pm
Location: Austin, Tx
Contact:

Post by RPTroll »

Here's one thats been bugging me for a while and should be simple to fix. Can you sort, alphabetically, the folders in the image explorer?
ImageImage ImageImageImageImage
Support RPTools by shopping
Image
Image

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

RPTroll wrote:Here's one thats been bugging me for a while and should be simple to fix. Can you sort, alphabetically, the folders in the image explorer?
Yeah, that is really to do. I'll totally do that.
Dreaming of a 1.3 release

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

Very good suggestion RPTroll! Once the list starts to get big, it gets tough finding those suckers! :)
Last edited by dorpond on Thu Jul 27, 2006 10:21 am, edited 1 time in total.

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

Oh yeah, before I forget - the other important issue we discussed in the past is the ability to hide the stamps from the list on the client side and to possibly have a different list all together seperate from the token list.

My players will metagame like crazy if they can see all the interactable objects..

**Player1 sees the statue as an object on the list and blurts out "watch out for that statue, it is probably going to come to life!"**

:shock: :evil: *GM throws the mouse at the player and flips up the table causing pencils to go flying*

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Yeah, my thoughts exactly.
Dreaming of a 1.3 release

User avatar
Steel Rat
Great Wyrm
Posts: 1765
Joined: Tue Jun 13, 2006 5:55 pm
Location: Oak Harbor, WA
Contact:

Post by Steel Rat »

dorpond wrote:Oh yeah, before I forget - the other important issue we discussed in the past is the ability to hide the stamps from the list on the client side and to possibly have a different list all together seperate from the token list.

My players will metagame like crazy if they can see all the interactable objects..

**Player1 sees the statue as an object on the list and blurts out "watch out for that statue, it is probably going to come to life!"**

:shock: :evil: *GM throws the mouse at the player and flips up the table causing pencils to go flying*
My solution: Character becomes a statue.
Steel Rat
-----------
RPGMapShare.com - RPG Maps and Mapping objects.
Discord Server

User avatar
RPTroll
TheBard
Posts: 3159
Joined: Tue Mar 21, 2006 7:26 pm
Location: Austin, Tx
Contact:

Post by RPTroll »

I've been playing a bit wtih Maptool with an outdoor map I lifted from somewhere. I started using stamps to mark towns, cities, and points of interest. The nice thing is, I can put all sorts of stuff in the Notes and GM Notes regarding the adventure and let the players see the notes section as needed while keeping the GM notes to myself.

Neat. :-)
ImageImage ImageImageImageImage
Support RPTools by shopping
Image
Image

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

RPTroll wrote:I've been playing a bit wtih Maptool with an outdoor map I lifted from somewhere. I started using stamps to mark towns, cities, and points of interest. The nice thing is, I can put all sorts of stuff in the Notes and GM Notes regarding the adventure and let the players see the notes section as needed while keeping the GM notes to myself.

Neat. :-)
Cool, glad those features are useful !
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

RPTroll wrote:Here's one thats been bugging me for a while and should be simple to fix. Can you sort, alphabetically, the folders in the image explorer?
I had a few minutes of downtime, so the following are now alphabetized:

- Image explorer root dirs
- Image explorer subdirs
- Image explorer image window
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Had a couple more minutes of downtime, so added this in:

* Improve fog of war token move restriction algorithm (less strict edge detection)


I've changed the strategy so it should work much better. I'll be interested in hearing how it works for you guys.
Dreaming of a 1.3 release

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

trevor wrote:* Improve fog of war token move restriction algorithm (less strict edge detection)

I've changed the strategy so it should work much better. I'll be interested in hearing how it works for you guys.
That will help a bunch.

Post Reply

Return to “Developer Notes”