MapTool 1.1 build 12 progress
Moderators: dorpond, trevor, Azhrei
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
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MapTool 1.1 build 12 progress
Got the first set of features implemented for build 12:
* Add image names to Image Explorer
* Add full image name to tooltip of images in Image Explorer
* Add filter for image explorer
This should make working with large image repositories much easier. You can just navigate to a directory, then type in a filter, such as "elf" and all images with a filename that contains "elf" will show up. Neat.
* Add image names to Image Explorer
* Add full image name to tooltip of images in Image Explorer
* Add filter for image explorer
This should make working with large image repositories much easier. You can just navigate to a directory, then type in a filter, such as "elf" and all images with a filename that contains "elf" will show up. Neat.
Dreaming of a 1.3 release
That's great Trevor!
Any chance we can get more stamp functionality in the next version too?
Basically a way for me to stamp like crazy and quickly with the ability to move them quickly also without having to change them back and forth between stamp and "non-stamp".
Basically a stamper tool and a way to move them with the mouse avoiding menus at all costs
Thanks again if I haven't said it enough
Any chance we can get more stamp functionality in the next version too?
Basically a way for me to stamp like crazy and quickly with the ability to move them quickly also without having to change them back and forth between stamp and "non-stamp".
Basically a stamper tool and a way to move them with the mouse avoiding menus at all costs
Thanks again if I haven't said it enough
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
That's next on the listdorpond wrote:That's great Trevor!
Any chance we can get more stamp functionality in the next version too?
Basically a way for me to stamp like crazy and quickly with the ability to move them quickly also without having to change them back and forth between stamp and "non-stamp".
Basically a stamper tool and a way to move them with the mouse avoiding menus at all costs
Thanks again if I haven't said it enough
Dreaming of a 1.3 release
Oh yeah, before I forget - the other important issue we discussed in the past is the ability to hide the stamps from the list on the client side and to possibly have a different list all together seperate from the token list.
My players will metagame like crazy if they can see all the interactable objects..
**Player1 sees the statue as an object on the list and blurts out "watch out for that statue, it is probably going to come to life!"**
*GM throws the mouse at the player and flips up the table causing pencils to go flying*
My players will metagame like crazy if they can see all the interactable objects..
**Player1 sees the statue as an object on the list and blurts out "watch out for that statue, it is probably going to come to life!"**
*GM throws the mouse at the player and flips up the table causing pencils to go flying*
My solution: Character becomes a statue.dorpond wrote:Oh yeah, before I forget - the other important issue we discussed in the past is the ability to hide the stamps from the list on the client side and to possibly have a different list all together seperate from the token list.
My players will metagame like crazy if they can see all the interactable objects..
**Player1 sees the statue as an object on the list and blurts out "watch out for that statue, it is probably going to come to life!"**
*GM throws the mouse at the player and flips up the table causing pencils to go flying*
I've been playing a bit wtih Maptool with an outdoor map I lifted from somewhere. I started using stamps to mark towns, cities, and points of interest. The nice thing is, I can put all sorts of stuff in the Notes and GM Notes regarding the adventure and let the players see the notes section as needed while keeping the GM notes to myself.
Neat.
Neat.
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
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Cool, glad those features are useful !RPTroll wrote:I've been playing a bit wtih Maptool with an outdoor map I lifted from somewhere. I started using stamps to mark towns, cities, and points of interest. The nice thing is, I can put all sorts of stuff in the Notes and GM Notes regarding the adventure and let the players see the notes section as needed while keeping the GM notes to myself.
Neat.
Dreaming of a 1.3 release
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
I had a few minutes of downtime, so the following are now alphabetized:RPTroll wrote:Here's one thats been bugging me for a while and should be simple to fix. Can you sort, alphabetically, the folders in the image explorer?
- Image explorer root dirs
- Image explorer subdirs
- Image explorer image window
Dreaming of a 1.3 release