MT 1.3b36 progress

Progress reports and musings from the developers on the current gaming tools.

Moderators: dorpond, trevor, Azhrei

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UntoldGlory
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Post by UntoldGlory »

patoace wrote:I'm all for initiative inside map tool, but with the new /stp it's easier track initiative order with a token property.
Now that's an interesting idea. What is your exact implementation?

salmelo
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Post by salmelo »

make a macro that sets init, then make one on all of them that displays it, have gm mass select and common tab. i would guess anyway.

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UntoldGlory
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Post by UntoldGlory »

Yeah, but I was wondering if he had a way to "step though" init.

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patoace
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Post by patoace »

UntoldGlory wrote:
patoace wrote:I'm all for initiative inside map tool, but with the new /stp it's easier track initiative order with a token property.
Now that's an interesting idea. What is your exact implementation?
I started with InitMod and *Initative properties. *Initiative appears in the Statsheet.

Then this macro

Code: Select all


<span* title="[Iniciativa=d20+ModIni]>[Iniciativa]</span>

(whitout asterisk) sets the initiative, store it in the property, and broadcast it. As it's a common macro for all tokens, it can be rolled for all NPC at once.

Then, when I need to know who goes next, I just mouse over the tokens.

Another macro can be set to prompt the player for changes in initiative order/property, for delay rules.

No "you go next" function, though. I'm sorry if I gave you that idea. My english, you know.

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trevor
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Post by trevor »

RPTroll wrote:Hey Trevor, I like the {} mechanic idea. Is there a way to make it so that the result shows the exploded text with a mouse over popup tool tip?
I'm still working on that part :)
Dreaming of a 1.3 release

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trevor
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Post by trevor »

UPDATE:

Looking like the next build will be Monday night
Dreaming of a 1.3 release

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Ryss
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Post by Ryss »

Good, gives me more time :wink:

dorpond
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Post by dorpond »

trevor wrote:UPDATE:

Looking like the next build will be Monday night
Cool - just in time for game Tuesday! :)

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UntoldGlory
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Post by UntoldGlory »

Ryss wrote:Good, gives me more time :wink:
Score!

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Brigand
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Post by Brigand »

Silent rolls! /dance

salmelo
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Post by salmelo »

trevor wrote:UPDATE:

Looking like the next build will be Monday night
wow, your not giving us anytime with the builds at all are you?

GM: "Wait what? I can add custom states? Cool"
RPTool Rep: "Actually we just released <i>Another</i> build, about a minute ago, so now you can use images."
GM: "Wow awesome."
RPTool Rep:"Oh and heres another build with { } stuff"
GM: "Cool!"
RPTool Rep: "Oh, wait, here comes another build with..."

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Ryss
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Post by Ryss »

ENH: Macro name and macro command prompts, which appear when you select "Add Macro" menu item in token macro groups, have been replaced with the new macro editor.

Phergus
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Post by Phergus »

Ryss - did you say that you had fixed the problem with saving/loading Campaign macros?

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Ryss
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Post by Ryss »

Phergus wrote:Ryss - did you say that you had fixed the problem with saving/loading Campaign macros?
Yes mate.

And another addition:

ENH: Now the selection panel shows which token you are impersonating (if it is selected) and you can toggle impersonation from the very same image by double clicking.

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applekor
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Post by applekor »

Is anybody else having trouble getting the token properties to function properly in the b36 source, or am I doing something wrong?

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