Now that's an interesting idea. What is your exact implementation?patoace wrote:I'm all for initiative inside map tool, but with the new /stp it's easier track initiative order with a token property.
MT 1.3b36 progress
Moderators: dorpond, trevor, Azhrei
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
I started with InitMod and *Initative properties. *Initiative appears in the Statsheet.UntoldGlory wrote:Now that's an interesting idea. What is your exact implementation?patoace wrote:I'm all for initiative inside map tool, but with the new /stp it's easier track initiative order with a token property.
Then this macro
Code: Select all
<span* title="[Iniciativa=d20+ModIni]>[Iniciativa]</span>
Then, when I need to know who goes next, I just mouse over the tokens.
Another macro can be set to prompt the player for changes in initiative order/property, for delay rules.
No "you go next" function, though. I'm sorry if I gave you that idea. My english, you know.
- UntoldGlory
- Great Wyrm
- Posts: 1649
- Joined: Sun Mar 16, 2008 8:12 pm
wow, your not giving us anytime with the builds at all are you?trevor wrote:UPDATE:
Looking like the next build will be Monday night
GM: "Wait what? I can add custom states? Cool"
RPTool Rep: "Actually we just released <i>Another</i> build, about a minute ago, so now you can use images."
GM: "Wow awesome."
RPTool Rep:"Oh and heres another build with { } stuff"
GM: "Cool!"
RPTool Rep: "Oh, wait, here comes another build with..."