MapTool 1.1 build 14 Development progress

Progress reports and musings from the developers on the current gaming tools.

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trevor
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MapTool 1.1 build 14 Development progress

Post by trevor »

Here's what I'm planning for build 14:

* New quickmaps
* Image filter fixes
* Stamp/background tool

Try to get a release out before next Tuesday night.
Dreaming of a 1.3 release

Emryys
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Post by Emryys »

.....Psst




Controlled Movement....





Thanks :)
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trevor
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Post by trevor »

Heh :)

With build 14 expected within the next week, the stamp tool may take a large chunk of that.

I'll see if I can get a first step of controlled movement, but if not, I'll definitely put it in build 15, which will be just the week after.
Dreaming of a 1.3 release

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Steel Rat
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Post by Steel Rat »

Oh, and by the way.

THANK YOU FOR SAVING THE FTP INFO!!!!

Is that subtle enough?
Steel Rat
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RPGMapShare.com - RPG Maps and Mapping objects.
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trevor
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Post by trevor »

heh :)
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trevor
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Post by trevor »

Completed:

* Fix NullPointerException when right clicking empty map
* Insert time delay when typing in a filter
* Fix image panel scrollbar not showing up when removing filter
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

Thanks Trevor!

With the stamp tool, we can at least start throwing down stamps in lightning speeds!

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Post by thejadedgm »

I must be completely dense. Though I have seen stamps, read the threads, and downloaded lots of objects from rpgmapshare (Thanks Steel Rat!) I have no idea how to implament this bit if goodness. Is it in build 13?

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trevor
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Post by trevor »

Yeah, It's a bit tricky at the moment, build 14 should help that.

The idea with stamps is to make them unselectable, so that they don't interfere with your regular tokens.

To make a stamp:

* create a token
* double click it to bring up the properties
* change it to TOPDOWN, hit OK
* right click it to bring up the menu, select Set Facing
* rotate it to the desired location, click the mouse to set it
* double click it again, change its type to STAMP or BACKGROUND (stamps are above the grid, backgrounds are below the grid)

Yes, it's overly cumbersome. It'll be easier very, very soon :)
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Post by thejadedgm »

cool thanks can't wait to try it out!

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trevor
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Post by trevor »

Got some coding time in today, integrated the new token tree panel.

I decided to try and see how well it would work to introduce psuedo layers with the token tree. That is, let you select the group to work with: tokens, stamps, backgrounds; then if you drop a token, it goes directly to that type. The pointer tool will then operate on the items of the selected type, so if you have Background selected, the pointer tool will select, move, and whatever only background tokens.

I'll try to finish that up some time tmrw (Sat) and make a build before the end of the weekend.
Dreaming of a 1.3 release

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Post by dorpond »

Rock On Brother! You Rock! :)

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thelevitator
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Post by thelevitator »

Yeeee Haaaaaaa!

I wanted to say something more eloquent, but last night was my birthday party and I'm still trying to put all the pieces together to see if I had a good time! :twisted:
"Neither hexes nor squares can confine me!"

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Post by dorpond »

Oh yeah, I meant to wish you a happy birthday but it slipped through my 3 day vacation. Happy Birthday!!

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Post by Emryys »

thelevitator wrote:last night was my birthday party and I'm still trying to put all the pieces together to see if I had a good time! :twisted:
If the police haven't called, don't sweat it... ;)

...and Happy B-Day! :)
Game On!
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