Absolutely awesome! Now I can get them off my back for a while! Thanks for the update.
Ya know, sometimes it seems like RPTools forums would benefit from a chatroom as quickly as we reply to each other!
MapTool Build 17 progress
Moderators: dorpond, trevor, Azhrei
- thelevitator
- Dragon
- Posts: 963
- Joined: Wed May 17, 2006 2:10 pm
- Location: "The Biggest Little City In The World!"
- Contact:
"Neither hexes nor squares can confine me!"
James Anthony
"It's all in your head....."
http://www.spelz.net
James Anthony
"It's all in your head....."
http://www.spelz.net
I would be fine with a build now to start stress-testing it.trevor wrote:My question to you all is, should I go ahead and make a build so you can start playing with it, or do you want to wait a couple days (prob mid next week) to get the two issues fixed ?
The pathing and distance measurements are certainly important but can wait till the next build.
Yeah but some of us can only use this method to see what is happening. Plus it is a more perminent method for Trevor to keep track of all of the requests so he can get them into the tracker.thelevitator wrote:Absolutely awesome! Now I can get them off my back for a while! Thanks for the update.
Ya know, sometimes it seems like RPTools forums would benefit from a chatroom as quickly as we reply to each other!
--
Big Mac
Big Mac
- trevor
- Codeum Arcanum (RPTools Founder)
- Posts: 11311
- Joined: Mon Jan 09, 2006 4:16 pm
- Location: Austin, Tx
- Contact:
K, I'll see what I can drop in tonight, then make a build.Phergus wrote:I would be fine with a build now to start stress-testing it.trevor wrote:My question to you all is, should I go ahead and make a build so you can start playing with it, or do you want to wait a couple days (prob mid next week) to get the two issues fixed ?
The pathing and distance measurements are certainly important but can wait till the next build.
Dreaming of a 1.3 release