Actually, this is a good point: the Token Visibility that Phergus referred to, above, must be easily recognizable by the GM or they risk making a reference to that token when describing the scene.brisingre wrote:I say make the token 40% transparent to the GM.
That's unlikely for a trap represented by a stamp (for example, I will put a big "T" inside a white box and use that as my "trap" stamp; but it's not shown to the players, of course). But other objects that are not shown to the players might not be so obvious.
I like Phergus' statement in attempting to define the terms: Token Visibility and Token State. I will call them TV and TS for short, from now on. With an occasional reminder.