What!? You want it back? No! Not yours!RPTroll wrote:We got our topic back. Yeah!
Well okay, I mean sure, if you ask nicely. Really, I'm just trying to boost my post count...speaking of....looking for some forum necromancy real soon here!
Moderators: dorpond, trevor, Azhrei
What!? You want it back? No! Not yours!RPTroll wrote:We got our topic back. Yeah!
Having keyboard impressions on your face from falling asleep on it is a rite of passage for any programmer! And not just one you do once.trevor wrote:Bwahahahaha !
Update
OK, so, it happened again, asleep at the keyboard
I would expect the DC to stay the same, you just get a +25 Competence bonus once you've built up immunity.Cweord wrote:If your Sicilian, 35 - If you have built up a resistance - 10
Wait, he said immunity..that implies that he had less than a 50% chance of failure. I don't know his fortitude save, but we'll grant that he's either a fighter or rogue (this makes a difference, but whatever) of some skill, and should have a decent fortitude save. He was a peasant, and had spent several years training in harsh conditions. Can we assume that he was at least level 10? Maybe higher? Perhaps a +25 bonus isn't too out of hand. The real problem is that if you FAIL the initial check you are dead. That's not immunity. I'd have to check, but I've played 1=failure on saving throws for a while. After all, there is considerable risk, and it gives that SLIGHT chance of failure on a botched roll. But I'm not actually sure if that's a house rule or RAW.IMarvinTPA wrote:I would expect the DC to stay the same, you just get a +25 Competence bonus once you've built up immunity.Cweord wrote:If your Sicilian, 35 - If you have built up a resistance - 10
IMarv
Specifically #1Rumble wrote:Messing about further with Auras I discovered some other things (not sure if this has been raised already). I set up a token with an aura showing the limit of its legal movement (was messing around with that as a possible useful tool) and found the following:
1. If you use setLight() and its kin to manipulate auras, the auras don't appear or disappear until you physically move the token (click-and-drag). They appear and disappear immediately when you use the right-click menu.
2. Auras do not move along with the token when you use the moveToken() function. Is there some sort of "refresh" or repaint function?
I will fix them thentrevor wrote:Both of these would be solved by calling ZoneRenderer.flushLight() I believe, whoever is currently working on those macros
This is RAW. Same with the natural 20 being a critical success/automatic success. The DMG and Unearthed Arcana produce rules to do away with these features, but the PHB and DMG both mention 1 being an automatic failure.Orchard wrote:I'd have to check, but I've played 1=failure on saving throws for a while. After all, there is considerable risk, and it gives that SLIGHT chance of failure on a botched roll. But I'm not actually sure if that's a house rule or RAW.