MapTool 1.1 Build 27 progress

Progress reports and musings from the developers on the current gaming tools.

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trevor
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MapTool 1.1 Build 27 progress

Post by trevor »

Here's what I've completed so far for build 27. I expect to make another build Tuesday, should be just about finishing up the 1.1 trackers by that point:

Build 27
* Macro button labels can now be set
* Macro button commands and labels are automatically saved as preferences
* Increase number of macro buttons to 40
* Token Property Dialog GM Notes grows when panel is resized
* Token Property Dialog now remembers its size
* Put /alias and /help into a formatted table and escape html tags
* Change "Visible" token flag to "Visible to players"
* Change "Visible" token group in the token tree to "Tokens"
* Tokens set to not-player visible have a gray background in the token tree and are sorted after visible tokens
* Restructure token/stamp popup menu construction so stamps and tokens menus share more code
* Handle dropping invalid images (such as PSD files) into a map from the local filesystem better (show a "?" instead of freezing up)
Dreaming of a 1.3 release

Styles2304
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Post by Styles2304 »

Awesome! Hey, quick questions. Was colored text going to be included in 1.1 or were you going to save that for 1.2? I don't think I've requested anything so far and I know there's a tracker already so I feel kinda of bad but that's becoming more and more necessary for me. My group uses team speak except for one person who doesn't have and, for some reason, won't buy a mic. Her text constantly gets lost in rolls and what not.

However, if it's not planned until 1.2 then I'll just deal with it hahah. Keep up the good work.

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Nomad3k
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Post by Nomad3k »

Coloured text in the chat can currently be achieved by using HTML formatting.

I've got a few macros that do this.

/alias important /say <span style="color: red">${*}</span>

then I just use /important <text>.

Change the word "red" for any colour, or HEX RGB value.

If you don't know CSS then here are some other interesting ones you can use.
font-weight: bold
text-decoration: underline
font-family: courier new
font-size: 14pt

Add them as you see fit, just seperate each one with semi-colons.

e.g.

/alias important /say <span style="color: red; font-weight: bold">${*}</span>

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Re: MapTool 1.1 Build 27 progress

Post by Phergus »

trevor wrote:Build 27
* Change "Visible" token flag to "Visible to players"
* Change "Visible" token group in the token tree to "Tokens"
* Tokens set to not-player visible have a gray background in the token tree and are sorted after visible tokens
Huzzah!

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trevor
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Re: MapTool 1.1 Build 27 progress

Post by trevor »

Phergus wrote:
trevor wrote:Build 27
* Change "Visible" token flag to "Visible to players"
* Change "Visible" token group in the token tree to "Tokens"
* Tokens set to not-player visible have a gray background in the token tree and are sorted after visible tokens
Huzzah!
Heh, I thought you might like that :) I've been playing with it and it's been "feeling" right.
Dreaming of a 1.3 release

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trevor
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Post by trevor »

Styles2304 wrote:Awesome! Hey, quick questions. Was colored text going to be included in 1.1 or were you going to save that for 1.2? I don't think I've requested anything so far
Just cause you're so cool, I went ahead and dropped this in. It's still rudamentary, but it works :) I put a little color well (color square) to the left of the command textfield. Clicking on it lets you select the color of your text.

It'll be in 1.1b28.
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

Is the ability to move the text afterwards just as easy to implement?

I figured - since you were in that code territory anyway. ;)

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Post by Styles2304 »

Hahaha wow! Just in time too! Thanks, that's gonna help a rediculous ammount! Much appreciated.

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trevor
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Post by trevor »

dorpond wrote:Is the ability to move the text afterwards just as easy to implement?

I figured - since you were in that code territory anyway. ;)
I'm not sure what move the text afterwards means ... ?
Dreaming of a 1.3 release

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trevor
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Post by trevor »

Styles2304 wrote:Hahaha wow! Just in time too! Thanks, that's gonna help a rediculous ammount! Much appreciated.
When's your game ?
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

trevor wrote:
dorpond wrote:Is the ability to move the text afterwards just as easy to implement?

I figured - since you were in that code territory anyway. ;)
I'm not sure what move the text afterwards means ... ?
I was talking about when we stamp down text. It never goes where we really want it - it would be nice to have the ability to move it.

Wrong playground - not chat related. I didn't catch that until now. :?

:P

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Post by Styles2304 »

My game is tomorrow (Thursday) but don't rush. If I don't get it until after that, it will still be a tremendous help the next week!

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trevor
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Post by trevor »

Styles2304 wrote:My game is tomorrow (Thursday) but don't rush. If I don't get it until after that, it will still be a tremendous help the next week!
Well, there's a pretty critical bug where moving a un-visible token shows up on player's screens, so, I'll probably fix that tonight and make a build.
Dreaming of a 1.3 release

Styles2304
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Post by Styles2304 »

Hey that works well too!

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trevor
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Post by trevor »

Styles2304 wrote:Hey that works well too!
Besides, we need someone to test it ;)
Dreaming of a 1.3 release

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