MT 1.3b56 Progress

Progress reports and musings from the developers on the current gaming tools.

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trevor
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MT 1.3b56 Progress

Post by trevor »

Here's what's been checked in so far:

Build 56
* Nomenclature change: Topology => VBL
* Spanish translation updated (Contributed by Patricio)
* Logging cleanup (Contributed by Azhrei)
* Don't autosave if a save is currently in progress
* New preference: Show Stat Sheet on Mouseover
* Fix bug: exception when a player's pointer gets stuck
* Fix bug: token labels are not being hidden
* Fix bug: players cannot see vision lines
* Fix bug: token labels not drawn when in fog
* Fix bug: Exception when trying to autoexpose when topology not in use
* Fix bug: divide by zero error if the map units per cell is 0
* Fix bug: Renaming a map shows "Rename {0}"
* Fix bug: Exception when clicking on whitespace in Initiative Panel
* Fix bug: OSX will exit regardless of cancelling the exit (Contributed by Craig Courtney)
* Disable menu mnemonics in OSX (Contributed by Craig Courtney)

I was tempted to make a build tonight, but thought I should give it a day for those that are interested to check out the source and kick the tires.

If nothing major comes out of testing, I'll do the build wednesday night (4/21)
Dreaming of a 1.3 release

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DJuego
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Re: MT 1.3b56 Progress

Post by DJuego »

Fantastic work Trevor!! I am anxious! I am obsessed!
I support strongly the nomenclature change. Thanks!

Some reminders (he,he):

Comment:
simonutp wrote: Unfortunately, dark vision still erases the colored light areas...
Answer:
trevor wrote: My 1am brain had forgotten about the dark vision issue. That should be a pretty straightforward fix so will definitely be in b56.
Comment:
dorpond wrote:Color bright light is still wonky it seems.
Answer:
trevor wrote: Bright colored light should also be pretty easy to fix.
dorpond wrote: When the background or NPC's are selected (assuming NPC's remain at their default 'Has Sight = off'), I would suggest that light be represented in Normal perspective, instead of Lowlight.
I support it!

Thank you very much!

DJuego

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palmer
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Re: MT 1.3b56 Progress

Post by palmer »

I'll do the build wednesday night
Just in time for my thursday game!

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thecyberwolfe
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Re: MT 1.3b56 Progress

Post by thecyberwolfe »

trevor wrote:If nothing major comes out of testing, I'll do the build wednesday night (4/21)
I'm guessing your internal calendar is minorly off - by about a year :) . Wednesday= 4/22 in 2009.
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RPMiller
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Re: MT 1.3b56 Progress

Post by RPMiller »

thecyberwolfe wrote:
trevor wrote:If nothing major comes out of testing, I'll do the build wednesday night (4/21)
I'm guessing your internal calendar is minorly off - by about a year :) . Wednesday= 4/22 in 2009.
Maybe he is on the other side of the International Date Line? ;)



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trevor
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Re: MT 1.3b56 Progress

Post by trevor »

Heh, I should know better by now not to post at 1:30 in the morning :)
Dreaming of a 1.3 release

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simonutp
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Re: MT 1.3b56 Progress

Post by simonutp »

Argh! Trevor is quicker than a quickling!
I planned to send a french translation this evening (french time) but the b56 is already released and I haven't done even half of the job...

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cubeblue
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Re: MT 1.3b56 Progress

Post by cubeblue »

One thing I noticed, I'm not sure if this is strictly b56 or was in b55:

When I click on a macro that has "apply to selected tokens" checked, if I currently do not have a token selected, the macro tries to run (and inevitably errors out).

I believe as late as b53 the macro would simply not run in this situation, which was preferable for me. Maybe there's a good reason for it, so I don't know if it's actually a bug or not.
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trevor
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Re: MT 1.3b56 Progress

Post by trevor »

cubeblue, you might post that in the MapTool->Bug Reports section
Dreaming of a 1.3 release

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cubeblue
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Re: MT 1.3b56 Progress

Post by cubeblue »

trevor wrote:cubeblue, you might post that in the MapTool->Bug Reports section
Oh man, sorry. I read the thread in Announcements where it was very clearly stated that bugs should be in the Bug Reports section, but for whatever reason, I read it as saying bugs should go to the Developer Notes section. Posting to the correct place now.
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trevor
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Re: MT 1.3b56 Progress

Post by trevor »

heh, no problem :)
Dreaming of a 1.3 release

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