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Joined: Thu Jun 01, 2006 1:05 pm
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Location: Buffalo, NY
 Post subject: SketchUp Tutorial
PostPosted: Mon May 18, 2009 1:29 pm 
Many people, including myself, have been inquiring how to make 2d maps 3d using SketchUp, so I decided to make a quick video showing it (no sound).

I want to thank Rumble for teaching me how to do it so I could pass this along to you.

If anyone else has any other Sketchup tips and tricks, feel free to post them here.

http://dorpond.rptools.net/demos/Sketch ... chUp1.html
http://dorpond.rptools.net/demos/Sketch ... chup2.html

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Great Wyrm
 
Joined: Fri Apr 20, 2007 11:12 pm
Posts: 2317
Location: Albuquerque, NM
 Post subject: Re: SketchUp Tutorial
PostPosted: Mon May 18, 2009 1:54 pm 
Now we just need a MapTool 3D Import =D


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Great Wyrm
 
Joined: Sun Aug 12, 2007 9:49 am
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Location: Midsomer Norton, (Near Bath), UK
 Post subject: Re: SketchUp Tutorial
PostPosted: Mon May 18, 2009 2:18 pm 
that's seriously cool

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 Post subject: Re: SketchUp Tutorial
PostPosted: Tue May 19, 2009 8:04 am 
Hawke wrote:
Now we just need a MapTool 3D Import =D


Yeah, no kidding! The more I use SketchUp, the more I miss the 3D abilities when I use Maptool. :)

Here is another quick video showing how you can add trees and stuff to your maps. I can seriously see using SketchUp to make some cool 3D bound maps for Maptool.

http://dorpond.rptools.net/demos/Sketch ... chup2.html

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Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Tue May 19, 2009 8:35 am 
If I remember correctly, it interfaces with Google Earth, so you can import terrain features from Google Earth to Sketchup, and get actual terrain instead of a flat ground. It's very cool stuff.


Edit: if anyone is interested, you can import terrain features from Google Earth.

1. Open Sketchup and Google Earth

2. Go somewhere interesting in Google Earth. Zoom in nice and close.

3. Go to sketchup, and click the blue globe icon that says "Get Current View". SketchUp will import the current view from Google Earth as a flat image.

4. Click the button marked "toggle terrain" and you'll get the terrain contours in SketchUp. Don't know how useful that is, but it's certainly cool.


Even cooler? Build a model in SketchUp, go to an interesting place in Google Earth, and then go back to SketchUp and click "Place Model," and it will drop your model into that location on Earth.

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MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


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Great Wyrm
 
Joined: Tue Oct 24, 2006 10:45 pm
Posts: 1321
Location: Clarksville, TN
 Post subject: Re: SketchUp Tutorial
PostPosted: Wed May 20, 2009 7:03 am 
Man dorpond, you are late to the game man. I was using SketchUp like 2 years ago man! It is certainly the easiest and one of the most powerful 3d programs I have ever used. In fact, when I talked to trevor ages ago, i told him if MT went 3d, he needed to mimic the tools and usage of SketchUp. I used the program to make a bunch of buildings that we put in a few things over at FUM.

If you haven't yet, try the full blown version of the program, it is so powerful and easy to use, it will scare you, and you will start thinking ONLY in 3d.

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Joined: Tue Jul 01, 2008 6:48 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Wed May 20, 2009 10:36 am 
Well, the Pro version looks nice, but five hundred bucks is a touch rich for my blood.

On the other hand...I'm on the faculty at a university, so I could get the Instructors license for free, and get a 1-year license for the software. Hm.

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MapTool Tutorials:
Introduction to Tokens
Introduction to Properties
Introduction to Macro Writing
Introduction to Light and Sight


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Giant
 
Joined: Mon Jun 16, 2008 9:21 pm
Posts: 147
 Post subject: Re: SketchUp Tutorial
PostPosted: Thu May 21, 2009 8:17 pm 
I've been building some of the location for Paizo's Legacy of Fire Pathfinder series using Sketchup 7. Turns out you can use Ruby plugins to output the models in other formats without having to buy the Pro version. But the Pro version certainly works better!!!

Anyway, here's an example of the Monastery in the Howl of the Carrion King (PF19). Image and Image

There are more pics on my MediaFire site and the .skp model free for non-commercial use. My only requirement is that if you improve it (like better textures, etc.) that you make it available to others to use.

Interestingly, when I posted on Paizo's forums the model got a huge collective yawn. I guess there's not much interest in 3d models of adventure sites in the general population. I've got new pictures set in a VUE generated environment that I'll post over the weekend if any are interested.


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Giant
 
Joined: Thu Feb 28, 2008 5:21 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Sat May 23, 2009 1:31 pm 
This is really cool. Looks like a great program, I'm gonna try it asap.

But I don't see any applicability whatsoever for MapTool maps...Am I missing something?


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Great Wyrm
 
Joined: Tue Oct 24, 2006 10:45 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Sat May 23, 2009 1:46 pm 
You can do a flat birds eye view of anything you create it in it and take a snapshot, thus creating maps for use in MT. Plus, show your players a cool 3d version too, give it that real world feel.

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Joined: Mon Jun 16, 2008 9:21 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Sat May 23, 2009 4:39 pm 
And one day, when MapTool 2.0b94 is released...


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Giant
 
Joined: Wed May 20, 2009 1:58 pm
Posts: 142
 Post subject: Re: SketchUp Tutorial
PostPosted: Thu Jun 25, 2009 11:45 pm 
Im sharing these maps here as a resource to anyone. I have both 2d and 3d isometric maps here for you guys, Dark Sun is the setting.

Giant 2d Battlemaps (easily could break each of them into 4 separate maps)

http://www.wiijii.com/vizier50/DnD%20fi ... %20map.jpg
http://www.wiijii.com/vizier50/DnD%20fi ... nalweb.jpg
http://www.wiijii.com/vizier50/DnD%20fi ... %20map.jpg


Isometric backdrops / player handouts / fun images - The first link below gives you an idea of what I use the backdrops for.

http://www.wiijii.com/vizier50/DnD%20fi ... Upload.jpg
http://www.wiijii.com/vizier50/DnD%20fi ... bbtest.jpg
http://www.wiijii.com/vizier50/DnD%20fi ... op%202.jpg
http://www.wiijii.com/vizier50/DnD%20fi ... t%20v3.jpg


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Giant
 
Joined: Thu Apr 23, 2009 6:22 am
Posts: 143
 Post subject: Re: SketchUp Tutorial
PostPosted: Fri Jun 26, 2009 6:47 am 
AACH!!

Those are awesome battle maps, and are perfectly fit for my Iron Heroes game!!!


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Giant
 
Joined: Wed May 20, 2009 1:58 pm
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 Post subject: Re: SketchUp Tutorial
PostPosted: Fri Jun 26, 2009 7:37 am 
Hey great im glad you can use them. Im currently developing the major places in Tyr such as the stadium and Kalak's Ziggurat. I am making the maps fairly close to the scale from the official Tyr City map that came with the boxed set so stay tuned for more maps.


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Cave Troll
 
Joined: Sun Jul 09, 2006 7:33 pm
Posts: 28
Location: Spain -Europe
 Post subject: Re: SketchUp Tutorial
PostPosted: Mon Jul 13, 2009 9:08 pm 
Since time ago I was interested in some 3D utopian implementation in Virtual Tabletops, I find all this very interesting.

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