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Deity
 
Joined: Tue Jul 01, 2008 6:48 pm
Posts: 6237
 Post subject: Industrial Tileset
PostPosted: Sun Jul 19, 2009 6:50 pm 
As mentioned in Torstan's thread, I've uploaded a zip file of my "industrial" look tileset. It includes a few interior and exterior wall bits as well as some stairs and elevation shadows and so forth.

I don't plan to develop these any further (there are other people who do this better!), but anyone is free to use, mess with, and enjoy. They're Creative Commons (CC-BY-NC-SA) licensed.

Enjoy!

Attachment:
industrial.zip [1.07 MiB]
Downloaded 1939 times


Quick screenshot, since it was pointed out that I forgot to post it here!

Attachment:
industrial.png
industrial.png [ 486.02 KiB | Viewed 8690 times ]

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Last edited by Rumble on Tue Jul 21, 2009 12:23 pm, edited 1 time in total.

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Deity
 
Joined: Fri May 12, 2006 7:56 pm
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Location: Las Cruces, NM
 Post subject: Re: Industrial Tileset
PostPosted: Sun Jul 19, 2009 7:09 pm 
Nice! Very usable with good variety.

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Giant
 
Joined: Fri Aug 01, 2008 10:38 pm
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Location: Orange County
 Post subject: Re: Industrial Tileset
PostPosted: Mon Jul 20, 2009 10:51 am 
I didn't see a floor texture with the pack, so I'll add one if you don't mind. These are straight from Dundjinni, so I didn't do any work on them.

Here is the page with all the metal floor textures, in a variety of colors.


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 Post subject: Re: Industrial Tileset
PostPosted: Mon Jul 20, 2009 1:30 pm 
Saagael wrote:
I didn't see a floor texture with the pack, so I'll add one if you don't mind. These are straight from Dundjinni, so I didn't do any work on them.

Here is the page with all the metal floor textures, in a variety of colors.


I didn't include any floor textures because all the ones I use are not mine, and I don't recall the licensing on them, so I left them out.

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Giant
 
Joined: Fri Aug 01, 2008 10:38 pm
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Location: Orange County
 Post subject: Re: Industrial Tileset
PostPosted: Mon Jul 20, 2009 2:40 pm 
Rumble wrote:
I didn't include any floor textures because all the ones I use are not mine, and I don't recall the licensing on them, so I left them out.


True, but from the site I linked, it says this next to the art,
Quote:
This art is free for all to use without restriction
so I don't think it will be a problem.


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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Location: Tampa, FL
 Post subject: Re: Industrial Tileset
PostPosted: Mon Jul 20, 2009 2:53 pm 
Still, links are a really good idea IMO since it drives traffic to the site and most sites will want said traffic for web ads as well as statistics on how many people are using the images.


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 Post subject: Re: Industrial Tileset
PostPosted: Mon Jul 20, 2009 3:56 pm 
Saagael wrote:
Rumble wrote:
I didn't include any floor textures because all the ones I use are not mine, and I don't recall the licensing on them, so I left them out.


True, but from the site I linked, it says this next to the art,
Quote:
This art is free for all to use without restriction
so I don't think it will be a problem.


I may not have been clear - I meant that I have a ton of textures on my computer, but I can't remember their provenance, and so to avoid any issues I didn't include them.

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Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
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Location: Limoges/Guéret, France
 Post subject: Re: Industrial Tileset
PostPosted: Tue Jul 21, 2009 6:31 am 
Really nice, Rumble. Thank you for sharing.

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Great Wyrm
 
Joined: Sun Aug 27, 2006 8:19 pm
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Location: Atlanta
 Post subject: Re: Industrial Tileset
PostPosted: Tue Jul 21, 2009 9:58 am 
Cool stuff!
*yoink*

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 Post subject: Re: Industrial Tileset
PostPosted: Tue Jul 21, 2009 11:11 am 
Thanks! Inspired by Torstan's tileset, so give him part of the credit!

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Joined: Tue May 22, 2007 1:27 pm
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 Post subject: Re: Industrial Tileset
PostPosted: Tue Jul 21, 2009 11:41 am 
Edit: I like the screenshot in the first post!


Last edited by Mathemagician on Wed Jul 22, 2009 7:08 am, edited 1 time in total.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: Industrial Tileset
PostPosted: Tue Jul 21, 2009 5:26 pm 
Thanks Rumble. My pulp sci fi game just got easier to map. :-)

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