RPTools.net

Discussion and Support

Skip to content

It is currently Fri Dec 15, 2017 1:37 am 






Reply to topic  [ 4 posts ] 

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
Deity
 
Joined: Tue Sep 11, 2007 6:31 pm
Posts: 5412
 Post subject: Cave Tiles test
PostPosted: Wed Nov 25, 2009 1:28 pm 
Ok.. so I wanted to give this a go and try to create some cavern tiles. I have been using GE's and while I like his, I want some more variety so I figured I would do some of my own. I need some input.... Do you prefer the first one with no "inner" shadow or the second one (which more closely matches GE's). I personally favor the second one since in many cases, VBL will be covering the inner parts anyway.. but thats just me. Plus, the second one hides the fact that I can't quite get the texture I created totally seamless.



If you guys like these, I will present them for inclusion as a download pack.

Attachment:
TileTest.jpg
TileTest.jpg [ 241.91 KiB | Viewed 5121 times ]


InnerCorner4.png
InnerCorner4.png [ 37.87 KiB | Viewed 5120 times ]
InnerCorner3.png
InnerCorner3.png [ 40.22 KiB | Viewed 5119 times ]
InnerCorner2.png
InnerCorner2.png [ 36.7 KiB | Viewed 5120 times ]
InnerCorner1.png
InnerCorner1.png [ 35.37 KiB | Viewed 5124 times ]

_________________
I save all my Campaign Files to DropBox. Not only can I access a campaign file from pretty much any OS that will run Maptool(Win,OSX, linux), but each file is versioned, so if something goes crazy wild, I can always roll back to a previous version of the same file.

Get your Dropbox 2GB via my referral link, and as a bonus, I get an extra 250 MB of space. Even if you don't don't use my link, I still enthusiastically recommend Dropbox..
Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Thu May 24, 2007 8:44 am
Posts: 532
Location: Copenhagen, Denmark
 Post subject: Re: Cave Tiles test
PostPosted: Wed Nov 25, 2009 1:52 pm 
I like the look of them for sure! I'd kinda like to see type #1 for the variation from GE's, but if #2 gets it done OTOH - then I'm for those :D

_________________
Entering the Digital Age of Roleplaying.
Part of the Resident GURPS Lobby.
Calling for Halos to be Hexified.


Top
 Profile  
 
User avatar  Offline
Great Wyrm
 
Joined: Wed Sep 27, 2006 5:50 am
Posts: 1897
 Post subject: Re: Cave Tiles test
PostPosted: Wed Nov 25, 2009 3:06 pm 
Nice work Joe. I think the second one is the one to go for. The dark center works well with the VBL.

_________________
Fantasy Map Gallery | Fantastic Maps on RPGNow | My Maps on Paizo | Fantastic Maps on Twitter | Fantastic Maps on G+ | Food Illustrations


Top
 Profile  
 
 Offline
Cave Troll
 
Joined: Mon Nov 02, 2009 11:24 am
Posts: 28
 Post subject: Re: Cave Tiles test
PostPosted: Sat Dec 05, 2009 11:09 am 
I like the look of the dark centre as well, personally. They look quite good and more irregular wall tiles are always useful.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 4 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 1 guest





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman