RPTools.net

Discussion and Support

Skip to content

It is currently Fri Dec 15, 2017 1:38 am 






Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Fri Apr 24, 2009 2:38 pm 
Natha wrote:
galneweinhaw wrote:
If you are using them, I've made a lot more tiles to complete the set and then some. Let me know if you want to try them and I'll package and upload.


I'd like that, please. :)
What would you recommand to resize them to 50px ? (software and how-to)


Hmm... not sure.

You could try ImRe, it's a free resizer that works with PNG images and can do batches of files:
http://www.vcsoftwares.com/ImRe.html

_________________
galneweinhaw = galileo newton einstein hawking


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12103
Location: Tampa, FL
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Fri Apr 24, 2009 5:58 pm 
lmarkus001 wrote:
The one thing that does not handle well is secret/concealed doors-passageways.

I've taken to putting a letter "S" on the Hidden layer and including a macro on it, a la your Timer token. Selecting the "S" and clicking the "Search" macro runs a Search check on all PCs on the map sending the output to "self". (I plan to add DisableDevice and OpenLock macros as well.) I should probably save a list of those who succeed on the check so that I can refer to it later (scribble-scribble on an electronic post-it note). I also have a single macro that move the "S" token to the Object layer so that the players can see it.

It should be a simple matter to tell the "S" token that there are other tokens that should be moved to various layers on success, allowing the OpenLock check to make a passageway visible. Probably properties like "Token", "Object", and "Background" where each is a list of token names that are moved to the respective layer upon success. Maybe have a similar list of tokens that should be moved to the Hidden layer as well? This will need tweaking, since I wouldn't want it to happen unless I specifically authorize it.


Top
 Profile  
 
User avatar  Offline
Great Wyrm
 
Joined: Fri Mar 28, 2008 11:30 pm
Posts: 1870
Location: Layfayette Hill, PA
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Sat Apr 25, 2009 8:56 am 
I meant more visually. The cave tile set with the VBL does not lend itself well to having a secret door to another area. Too much "behind-the-wall" is exposed.

So if I wanted to have a secret passage, I would need a different tile hidden to the players that pops in if they discover the passage and totally changes the terrain AND changes the VBL.

_________________
D&D3.5 / Pathfinder Framework


Top
 Profile  
 
User avatar  Offline
Read-only User
 
Joined: Thu Feb 14, 2008 8:57 am
Posts: 1742
Location: Nosy GM's can go frak themselves!
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Sat Apr 25, 2009 9:21 am 
Well, when we get VBL attacked to objects/tokens, that will work. The secret tile will replace the other tile, changing VBL.


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Sat Apr 25, 2009 11:53 am 
lmarkus001 wrote:
I meant more visually. The cave tile set with the VBL does not lend itself well to having a secret door to another area. Too much "behind-the-wall" is exposed.

So if I wanted to have a secret passage, I would need a different tile hidden to the players that pops in if they discover the passage and totally changes the terrain AND changes the VBL.


What I've been doing is placing traps and secret doors on the object layer, and not visible to players. Then when they discover it, I make it visible (not on the background so it's easy to select quickly as opposed to fiddling around with all the background stamps to get the right one.) It will place itself over the background and replace whatever was underneath.

I'll see if I can post an example.

_________________
galneweinhaw = galileo newton einstein hawking


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Sat Apr 25, 2009 1:18 pm 
I updated the tileset to include everything I had.

http://www.mediafire.com/download.php?jwmmwzinwzk

_________________
galneweinhaw = galileo newton einstein hawking


Top
 Profile  
 
 Offline
Kobold
 
Joined: Tue Sep 01, 2009 8:33 pm
Posts: 12
Location: Between the Frozen Tundra and Oz
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Sep 08, 2009 2:27 am 
Gotta say, these are great for cavern crawling. Thanks - the work shows. The ends have been matching perfectly.

_________________
"Wait a minute. If you are a god and all powerful, why do you need worshipers?"
-the last thing Toff the Archer said before he was turned into a puddle of oil by a god.


Top
 Profile  
 
User avatar  Offline
TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Sep 08, 2009 6:01 am 
Very Nice! Wish you'd done this a month ago when I was laying out a cave system. :-)

_________________
ImageImage ImageImageImageImage
Support RPTools by shopping
Image
Image


Top
 Profile  
 
User avatar  Offline
Giant
 
Joined: Thu Mar 13, 2008 2:20 pm
Posts: 125
Location: Minneapolis, MN
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Sep 08, 2009 11:47 am 
What? He did do it a month ago, in fact he last updated at the end of April!

_________________
How am I going to stop some big mean mother hubbard from tearing me a structurally superfluous new behind?


Top
 Profile  
 
User avatar  Offline
TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3484
Location: Austin, Tx
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Sep 08, 2009 12:23 pm 
Well then dang me for just now finding it. :mrgreen:

_________________
ImageImage ImageImageImageImage
Support RPTools by shopping
Image
Image


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Oct 27, 2009 6:10 am 
FWIW : used the tilesets to do Massacre at Fort Dolor

_________________
ImageImageImageImage


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Tue Jan 02, 2007 3:03 pm
Posts: 481
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Oct 27, 2009 10:13 am 
Cool! I added it to the cmpgn file resource:
viewtopic.php?f=8&t=9590&p=105937#p105937

_________________
galneweinhaw = galileo newton einstein hawking


Top
 Profile  
 
User avatar  Offline
Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Oct 27, 2009 10:57 am 
Thanks.
I forgot about this one.
:|

_________________
ImageImageImageImage


Top
 Profile  
 
 Offline
Giant
 
Joined: Fri Oct 02, 2009 9:15 am
Posts: 119
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Jun 01, 2010 8:39 am 
Just a quick thanks for these amazing looking tiles. I've just started to use Maptools to run the GDQ modules, and this tileset is amazing for that, with all the underground caves and stuff throughout the module.

The one thing I haven't found yet, however, is some cave-appropriate set decorations. Stalagmites/stalactites, sink-holes, rivers and lava flows... things like that. Anybody have any suggestions?


Top
 Profile  
 
User avatar  Offline
Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12103
Location: Tampa, FL
 Post subject: Re: GE's Cave Tiles v2
PostPosted: Tue Jun 01, 2010 9:24 am 
There are some of those in the 2GB torrent that's going around. I've got about a half-dozen stals and stags ;), but the rest of the dungeon dressing is stones, cracks in the floor, moss, etc.


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 30 posts ]  Go to page Previous  1, 2

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there is 1 user online :: 0 registered, 0 hidden and 1 guest (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 1 guest





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman