GE's Cave Tiles v2
Posted: Mon Mar 23, 2009 2:14 am
Updated
Tiles V2
Thanks for the comments everyone.
I redid them so that each tile is a component, as opposed to a complete section. That way you get the benefits of smaller campaing file size, and also the possible varieties are huge with much fewer tiles.
Here they are zipped:
http://www.mediafire.com/download.php?jwmmwzinwzk
(thanks kazinsky =)
Sample cmpgn file:
http://gallery.rptools.net/v/contrib/ga ... cmpgn.html
=================================================
Original post
Inspired by brigand and torstan and those transparent overlay tiles... I thought I'd give a go at it (plus it helped me learn some photoshop automation stuff =)
Here's a sample cave
http://gallery.rptools.net/d/37285-1/Ca ... Sample.jpg
and here's some tile samples:
Random assortment completed so far here: http://gallery.rptools.net/v/contrib/ga ... caveTiles/ (the site unpacked my zip, sorry)
I decided to do them as 3x3 sqaures (100px/sq) so that the texture would appear continuous throughout the cave. I also decided to go with a different version for each rotation so the slight bevel would be consistant... and again so the texture would be seamless.
This means they aren't going to be too effective on the filesize, like torstans are =(
The only problem I am having is that on some zoom levels, the background texture is showing around the outside of the outermost tiles... like 1px wide..Grrr. Oh and this is wasting WAY too much time...lol
Thoughts? Suggestions?
Thanks!
Tiles V2
Thanks for the comments everyone.
I redid them so that each tile is a component, as opposed to a complete section. That way you get the benefits of smaller campaing file size, and also the possible varieties are huge with much fewer tiles.
Here they are zipped:
http://www.mediafire.com/download.php?jwmmwzinwzk
(thanks kazinsky =)
Sample cmpgn file:
http://gallery.rptools.net/v/contrib/ga ... cmpgn.html
=================================================
Original post
Inspired by brigand and torstan and those transparent overlay tiles... I thought I'd give a go at it (plus it helped me learn some photoshop automation stuff =)
Here's a sample cave
http://gallery.rptools.net/d/37285-1/Ca ... Sample.jpg
and here's some tile samples:
Random assortment completed so far here: http://gallery.rptools.net/v/contrib/ga ... caveTiles/ (the site unpacked my zip, sorry)
I decided to do them as 3x3 sqaures (100px/sq) so that the texture would appear continuous throughout the cave. I also decided to go with a different version for each rotation so the slight bevel would be consistant... and again so the texture would be seamless.
This means they aren't going to be too effective on the filesize, like torstans are =(
The only problem I am having is that on some zoom levels, the background texture is showing around the outside of the outermost tiles... like 1px wide..Grrr. Oh and this is wasting WAY too much time...lol
Thoughts? Suggestions?
Thanks!