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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7948
Location: Bay Area
 Post subject: [RPMAP] Isle of Ape Beach
PostPosted: Sun Apr 22, 2012 3:37 pm 
Isle of Ape, Beach

Description:
    Players travel along the coastal mountain barrier to discover a large coastal cave. At the cave entrance, the deafening sound of a waterfall can be heard and a passage going deeper in to the mountain side can be seen. There is a large pile of dead vegetation and bones just inside the cave.

Attachment:
Isle of Ape Beach_sm.jpg
Isle of Ape Beach_sm.jpg [ 191.61 KiB | Viewed 4195 times ]


Files
  • RPMAP
    • Size: 12MB
    • Version: 1.3b87
    • Scale: 100px grid (65w x 95h) gridless
    • Assets:
      • Dead Dinosaur - Object to put on beach
      • Demonic Ape - CR 12 creature to challenge PCs
  • JPG - 6MB (Background Image Only)
  • PNG - 360K (assets included separately)
  • ZIP - 17MB total file size

Resources
  • Designed with Paint Shop Pro 9 using textures with CCL, non-commercial
  • Design inspired by "Expedition to the Ruins of Greyhawk" (Original Map)
    *funny note: I just found this image which is pretty high quality but I ended up making my map from module which was much smaller and tilted. I probably would have still remade this map to get rid of the grid lines and map notes.
  • Free for personal use only.

Keywords: Beach, Cave Entrance, Lake, Ocean, Waterfall, Cliffs, Dead Dinosaur, Demonic Ape

Image

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Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 3108
Location: Germany
 Post subject: Re: [RPMAP] Isle of Ape Beach
PostPosted: Mon Apr 23, 2012 2:19 am 
Thanks, Chris.

That'll come handy. Nice work.

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7948
Location: Bay Area
 Post subject: Re: [RPMAP] Isle of Ape Beach
PostPosted: Fri Jun 08, 2012 1:05 pm 
Thanks. I have a bunch more that I've created all apart of the same campaign. This was the last (well 2nd to last). I just uploaded the Halls of Beckoning. These are all the maps I'll eventually upload or have uploaded:


I noticed 17 downloads so far. Anyone actually use this in a game yet?

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