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Great Wyrm
 
Joined: Tue Jun 13, 2006 4:55 pm
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Location: Oak Harbor, WA
 Post subject: Map: Cracked Mud
PostPosted: Thu Jun 15, 2006 9:55 am 
Here's a link to a simple terrain I did in Vue to be used as a quick map for setting up open-field encounters. Is this kind of thing useful?

Cracked Mud Map

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Steel Rat
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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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Location: Austin, Tx
 Post subject:
PostPosted: Thu Jun 15, 2006 10:05 am 
Very useful :)

In fact if you were so inclined, if you pull out a tileable texture out of it, I'll add it to the QuickMaps menu item.

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Great Wyrm
 
Joined: Tue Jun 13, 2006 4:55 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 10:09 am 
I've never been much good at making tileable textures, lol. So I'll leave that to someone else if they wish to do so.

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RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
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Location: Buffalo, NY
 Post subject:
PostPosted: Thu Jun 15, 2006 11:05 am 
I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
Posts: 11390
Location: Austin, Tx
 Post subject:
PostPosted: Thu Jun 15, 2006 11:10 am 
dorpond wrote:
I was thinking on the same page as you Steel Rat.

I think we should make a bunch of generic maps for quick encounters. Dundjinni would be great for this.

Quick maps I would use:
Jungle
Swamp
Forest

What would be REALLY COOL is if we could select a quick map like the ones above and have it randomly stamp the trees and other objects pertaining to that map.

OHHHhhh.. Now we are talking!

:)


Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.

Reminds me of a development menu item I put in while testing the token rendering: Copy Last Dropped Token 300 Times In Random Locations.

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Giant
 
Joined: Wed Apr 19, 2006 3:46 pm
Posts: 189
 Post subject:
PostPosted: Thu Jun 15, 2006 11:35 am 
Image

Did you want just a small section of it tileable like this?


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Codeum Arcanum (RPTools Founder)
 
Joined: Mon Jan 09, 2006 4:16 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 11:36 am 
Vry wrote:

Did you want just a small section of it tileable like this?


Perfect, I'll drop it into the QuickMap menu

Thanks Vry !

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Joined: Thu Jun 01, 2006 1:05 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 11:47 am 
trevor wrote:
Heh that would be fun :) Map auto generation. Man that would be fun to write ! Drop in a couple seeds for water, rock, and flora, iterate a couple hundred times. That would be fun.


Plus you could have an option to include or exclude certain random pieces or even add to or delete certain random pieces prior to automapping.

Ohhhh.. Getting Giddy Again!


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Dragon
 
Joined: Tue Jan 31, 2006 8:24 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 5:29 pm 
STile on the links page can do tileables out of anything, and GIMP has a filter to do it in many ways. Dunno about photoshop.

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Giant
 
Joined: Wed Apr 19, 2006 3:46 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 5:47 pm 
Photoshop used to have a filter that could make tiles in "Kai's Power Tools" but those filters stopped working with Photoshop 6 and above.

They may have an updated version, not sure.

What I do is duplicate the image on a new layer, use the offset filter to move the seems to run through the center of the image, then erase the seem area letting parts of the original non-offset layer below show through.

Easy, but not exactly quick.


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Deity
 
Joined: Fri May 12, 2006 7:56 pm
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Location: Las Cruces, NM
 Post subject:
PostPosted: Thu Jun 15, 2006 5:47 pm 
Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.


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Dragon
 
Joined: Tue Jan 31, 2006 8:24 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 5:48 pm 
If you arent too fuss, you can just flip the thing four times around the top left corner. ugly, though.

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Great Wyrm
 
Joined: Tue Jun 13, 2006 4:55 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 6:04 pm 
Phergus wrote:
Nice mud SR. :wink:

Can you do one from a bit closer? About 500% zoom.


Sure can. It won't look very good though, loses a lot of detail.

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Deity
 
Joined: Fri May 12, 2006 7:56 pm
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 Post subject:
PostPosted: Thu Jun 15, 2006 6:27 pm 
Ahh. I was hoping it was algorithmically generated within Vue and thus you could set the view height such that the average chunk o' mud would be, say, 100 pixels or so.


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Great Wyrm
 
Joined: Tue Jun 13, 2006 4:55 pm
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Location: Oak Harbor, WA
 Post subject:
PostPosted: Thu Jun 15, 2006 6:33 pm 
Not sure if it's a procedural material or not, but I'm re-rendering up close, I'll let you decide if it's something you want to keep.

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