I must say before I go any further though, that this framework would not be possible if it weren't for Rumble. I've based it strongly off from code he's done already (actually started just editing his framework) and he also has helped me get past many bumps in the road. So, I thank you Rumble for all your help.
Some key things that I like about my framework:
1. Experience is configured automatically when you kill a monster.
2. Health Bar shows temporary hit points.
3. You can drop items to the map and other players can pick them up
4. You can loot monsters when you kill them (as well as gold)
5. Pleasing to the eye
6. States are handled on a single token (speeds things up).
7. Very customizable
I will end with some screenshots to show some of the other features
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Edit: The next thing I am working on is a merchant token that the players can interact with and buy items from. I'm about 1/4 done on that.