aku wrote:I took a look at Veggies again, and he's got all of the macros there on his Lib:token, and it looks like he's put some things on his example characters, but nothing for the copy characters to make your own...
What Veggie has basically done is made an all-purpose generic macro, that you can customize and save to your own token.
You select your token, run the all-purpose one, add notes to customize it, and when you run it you have the option to save to your token for future use. You can then right click it to change its colors and arrange them into logical groups.
The limitation of Veggie's framework is that you really need to know the rules of the game; the framework will not "carry you" in terms of GMing or playing. There is next to no automation in it, merely the tools to that you would need at the face to face table.
I just want to make that distinction clear before we pan Veggie's framework too much. It gives you roughly the same tools that you would need at a face to face table, no more but no less. In that respect it is very simple, elegant, and practically speaking fast (because automation can run pretty slow sometimes).
However, in a combat situation, when you roll your attacks you need to add all the modifiers manually, and count your hits manually. Then the defender still needs to roll to dodge (or whatever), account for modifiers manually, and count those net-hits manually. The GM still needs to determine if damage actually occured, and then manually subtract what is soaked by armor.. and finally apply the damage manually (with a macro). Basically what I'm trying to illustrate is that each step of the game has to be sorted out by the GM and the players just as they would at the face to face table. Veggie's framework is basically an initiative tracker that keeps track of damage, and has an advanced dice roller. That's it.
Nevertheless, you can run an entire game with it just fine. Which is why I don't like to knock it too much. Back in the day, that use to be enough for some folks. It's just not doing a lot of the 'legwork' for you. You're just not much past the face-to-face experience.
The only modifiers the Framework will keep track of is Physical Wounds and Stun, and their impact on rolls.. which apply to almost everything but resisting damage, so they're easier to implement because of the near universal aspect of them.