(WIP) Star Wars d20 Framework

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darkhunter
Kobold
Posts: 6
Joined: Tue Apr 27, 2010 5:06 pm

(WIP) Star Wars d20 Framework

Post by darkhunter »

I've only recently started to try and work with MapTools to create a framework for d20 Star Wars, a system my group plays often. It's pretty basic. The character sheet is not interactive. I would like to make it more useful so any advice and comments would be great.
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Star Wars v1.cmpgn
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darkhunter
Kobold
Posts: 6
Joined: Tue Apr 27, 2010 5:06 pm

Re: (WIP) Star Wars d20 Framework

Post by darkhunter »

I had some free time yesterday and made some changes. I didn't like how cluttered the Campaign macro section was from skills and force abilities. I moved all those over to the library token and created a dialog box for force abilities and skills. I also, added an attack macro. A big thanks to Rumble for helping me solve my newb coding issues and giving an alternative for writing that macro.

I still haven't worked toward making it easier to edit a token's properties. So, it's still a tedious process. After more wiki reading and finding some free time I'll change that.
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Star Wars v2.2.cmpgn
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Arjade
Kobold
Posts: 1
Joined: Thu Oct 10, 2013 8:03 pm

Re: (WIP) Star Wars d20 Framework

Post by Arjade »

Hi there...
So is this framework good to go.
I mean, can I use it to play a game?

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Full Bleed
Demigod
Posts: 4736
Joined: Sun Feb 25, 2007 11:53 am
Location: FL

Re: (WIP) Star Wars d20 Framework

Post by Full Bleed »

Arjade wrote:Hi there...
So is this framework good to go.
I mean, can I use it to play a game?
I can't answer that question directly... but this framework is almost 3.5 years old and was only updated once. I wouldn't expect too much from it.
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

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