Handy Json Object Editor

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PyroMancer2k
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Handy Json Object Editor

Post by PyroMancer2k »

UPDATE: New Json Object Editor Token

The old token has a bit of a limit in that it can only get Json nested one layer deep. That is to say if you have a Json inside a Json. But if you have a Json inside a Json inside a Json and so on then it won't work. It also assumed that all layers were the same depth. The new editor tool allows you to edit Json objects regardless of how deep the Json tree goes.

Below is an example of it editing different types of Json Objects and Arrays as well as different levels of nesting
Image

I tested it on some small scale Json objects including those in some of the default campaign frameworks and it seems to work just fine. If you find any bugs with it though let me know.

Json Editor2 Campaign
http://rapidshare.com/files/226608361/j ... 2v04.cmpgn

Json Editor2 Token
http://rapidshare.com/files/226611102/J ... 2_04.rptok

Also this is a completely new token so if you are working with simple Json Objects and prefer the old format I left the original post and token links below.

--- ORIGINAL POST ---

I've been messing around with the new json objects in order to learn how to use them and in the style of my handy StrProp Editor I made something similar for json Objects.

The Lib:Token does all the work and all you need to do is use the json Editor Call macro which can be copied to any token or put into the campaign macros. It checks all properties on the token to see which ones are json and then gives you a list. The prop depends on what type of json it is list shown below.

Image

You will get either the Json or Array Setup depending on which they of json the property is. If you have a json Nested inside another json then you will get the JsonNested window. For nested json you will get either of the 2 input() prompts shown depending on which type it is. For the first two you will get a standard single entry prompt.

Given that json are fairly new I figured it would be handy to have an easy way to edit them as well as some nice code to look at that is able to handle managing them in a few ways.

Here is the campaign
http://gallery.rptools.net/d/33926-1/js ... ff914aea22

Just the Lib:Token
http://gallery.rptools.net/d/33981-1/js ... ff914aea22

Alt Download Site
Campaign
http://www.savefile.com/files/1996067

Token
http://www.savefile.com/files/1996071
Last edited by PyroMancer2k on Tue Apr 28, 2009 2:17 am, edited 3 times in total.

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Full Bleed
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Re: Handy Json Object Editor

Post by Full Bleed »

Maybe something nifty like this should be hard-coded into MT?
Maptool is the Millennium Falcon of VTT's -- "She may not look like much, but she's got it where it counts."

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Azhrei
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Re: Handy Json Object Editor

Post by Azhrei »

Cool. This should be handy for playing around a bit. :)

I don't suppose you could just export the token or the macro, eh? Loading a campaign in order to save a couple of macros seems a bit ... overkill?

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PyroMancer2k
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Re: Handy Json Object Editor

Post by PyroMancer2k »

Azhrei wrote:Cool. This should be handy for playing around a bit. :)

I don't suppose you could just export the token or the macro, eh? Loading a campaign in order to save a couple of macros seems a bit ... overkill?
Ok done ;). I know some people still new to the whole Lib:Token concept so I figured I'd put in a campaign where it was already setup. That way people could see it in action real quick without needed to make their own token with json objects on it since it edits other tokens not itself :).

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Re: Handy Json Object Editor

Post by Rumble »

Pyro, when you get a chance, can you post this up somewhere else? The gallery is down and I could really use this little tool. I'd rather not reinvent the wheel, since you've done all this nice work!

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Azhrei
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Re: Handy Json Object Editor

Post by Azhrei »

Trevor was going to work on uploading all of the gallery stuff again once b50 was out. So it should be online again soon. I'm sure he'll post a News item on the new site when it's back up.

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Re: Handy Json Object Editor

Post by Rumble »

Bummer. The downloads seem to be corrupted, now that the gallery is back online.

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PyroMancer2k
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Re: Handy Json Object Editor

Post by PyroMancer2k »

Rumble wrote:Bummer. The downloads seem to be corrupted, now that the gallery is back online.
That sucks.

Anyhow I put the files up on another site.

Campaign
http://www.savefile.com/files/1996067

Token
http://www.savefile.com/files/1996071

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Rumble
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Re: Handy Json Object Editor

Post by Rumble »

PyroMancer2k wrote:
Rumble wrote:Bummer. The downloads seem to be corrupted, now that the gallery is back online.
That sucks.

Anyhow I put the files up on another site.

Campaign
http://www.savefile.com/files/1996067

Token
http://www.savefile.com/files/1996071

Coolitude. Thanks! (I made one in the interim, but it's specific to one particular JSON property, rather than a general solution).

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Azhrei
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Re: Handy Json Object Editor

Post by Azhrei »

Edit1: Never mind. I'm seeing the problem with Pyro's campaign file.
Edit2: The ZIP file is corrupted. I don't see any obvious problem such as text download that should've been binary. Those types of issues usually leave telltale signs that don't appear in this file.
Rumble wrote:Bummer. The downloads seem to be corrupted, now that the gallery is back online.
Can you provide a specific example? I'll take a look into it.

It might have had something to do with him having to download everything to move it to the new site, but I can't imagine ZIP files being downloaded as text instead of binary?!

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Re: Handy Json Object Editor

Post by Rumble »

Azhrei wrote:Edit1: Never mind. I'm seeing the problem with Pyro's campaign file.
Edit2: The ZIP file is corrupted. I don't see any obvious problem such as text download that should've been binary. Those types of issues usually leave telltale signs that don't appear in this file.
Out of curiosity, what happened? I have the same problem with any campaign file I've tried to download from the gallery (I posted about this in the b50 release thread, too).

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Azhrei
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Re: Handy Json Object Editor

Post by Azhrei »

No idea. It probably had something to do with the files being downloaded to Trevor's machine and then back up again. Probably a glitch during that process...

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PyroMancer2k
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Re: Handy Json Object Editor

Post by PyroMancer2k »

I decided to post the reply here so as to not derail my Token thread to much ;).
jfrazierjr wrote: If you can spare the time, something that would be AWESOME is if your JSON editor could have a branch for creating new JSON objects. Perhaps a checkbox and combobox with "how many items to add" which opens a new window when submitted
that allows entering the keys. Then when that is submitted, another window comes up to edit the values for those keys.
I could look into it but not for at least about 2 weeks. Gotta gets things together this weekend and then I will be gone all next week. Followed by some major crunch time the following week in order to catch up. And I'd also probably redesign the interface since adding new items requires a bit extra. I just through the editor together when JSON objects first came out as a quick debug tool as well as a way to test and demonstrate using them.

Also I wanted to do something like that for my new Inventory System with JSON objects. If you play around with my consumables Inventory editors you'll notice you can add types of consumables and new properties to them as well and all the consumables editing/use macros still work on them. The problem with that kind of overhaul to my token inventory setup is that it will mean replacing nearly every single macro on the token because most have to get the equipment stats.

However first when I get the time I wanna learn most of the new functions on MT cause they will no doubt make setting up a new better JSON editor a lot easier.

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Re: Handy Json Object Editor

Post by Miar »

Played around with it a bit. It's helping me understand a bit of how these things work.

Is there a way to set it up to deal with nested arrays. Looking at a power array for Mutants&Masterminds. I would end up looking at something like PowerName then everything that effects the whole power/group of powers then an array of powers with feats and other modifiers for each. An add array function would be great as well..

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PyroMancer2k
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Re: Handy Json Object Editor

Post by PyroMancer2k »

Miar wrote:Played around with it a bit. It's helping me understand a bit of how these things work.

Is there a way to set it up to deal with nested arrays. Looking at a power array for Mutants&Masterminds. I would end up looking at something like PowerName then everything that effects the whole power/group of powers then an array of powers with feats and other modifiers for each. An add array function would be great as well..
Well it should allow you to edit nested arrays and nest Json objects. But that is it only allows you to "edit" them not to "add/remove" items from them. Unless I'm misunderstanding what your asking for. If so please include some screenshots or some code which shows how the nested array is setup. If it's a nested nested array my token it's really setup to handle that. I choose to only handle one layer deep in the interest of ease and if I understand the JSON object setup correctly there is no limit to how deep you can take the nesting.

There was a request for the add new items feature but I think it may take a bit of time to do. I've been rather busy lately so haven't had much time to work on things in MT. I made this tool a while back to help understand how JSON objects work as well as experiment with their potential as a new data structure for my inventory system. With little time to work on it and some further experiments which I didn't release seem to indicate that StrProps actually handled faster. But in one of the more recent MT updates it mentioned JSON objects were set to handle more efficiently so when I ran those macros again it was noticeable that JSON were running faster. The macros I ran for "speed" test had few hundred items with few hundred loops. So you probably wouldn't notice in standard macro but I needed that many since it was for inventory system which might have that many items.

There is also a Handy StrProp Editor thread also which does the same thing as this for StrProps. My current token's inventory system is setup based on StrProps which is why I made it.

Hopefully I'll get some spare time soon and this tool will be at the top of my list for things to work on. Mainly because I wanna learn a lot more about JSON objects before updating my token ;).

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