Looking for a forest with road

Show off your RPG maps, campaigns, and tokens. Share your gaming experiences and stories under General Discussion and save this forum for things you've created that may help others run their own games. Use the subforums when appropriate.

Moderators: dorpond, trevor, Azhrei, Gamerdude

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

LOVE IT! LOVE IT! LOVE IT! :D

User avatar
torstan
Great Wyrm
Posts: 1887
Joined: Wed Sep 27, 2006 6:50 am
Contact:

Post by torstan »

I also realised that I can remove the background and just use the trees and shadows as a texture with transparency. So I give you - the instant forest!

Image

There are some unfortunate edge effects in the shadows as I wasn't paying quite enough attention when I did the drop shadows, but it still provides quite a nice forest to lay over any large region.

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

Nice work! :D

User avatar
dLANbandit
Dragon
Posts: 636
Joined: Wed Dec 13, 2006 10:43 pm

Post by dLANbandit »

OK now you are talking this latest one is super awesome.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Heh, drop it in as textured paint and draw yourself a forest :)
Dreaming of a 1.3 release

User avatar
dLANbandit
Dragon
Posts: 636
Joined: Wed Dec 13, 2006 10:43 pm

Post by dLANbandit »

oh the possibilities.

Ya know if you had the background and the trees as 2 textures you could easily erase out sections of the forest for camp areas, towns, roads and other things. That way you wouldn't have to have 16 tiles for a road through the forest exiting each combination of side and 16 clearings....

Just a thought.

User avatar
torstan
Great Wyrm
Posts: 1887
Joined: Wed Sep 27, 2006 6:50 am
Contact:

Post by torstan »

Thanks for the compliments, I'm really pleased with how this worked out.

I did use this as textured paint - it worked really nicely. It didn't seem to slow things up too much, even though it's 1000x900(ish).

It's a little tricky to erase areas as the shadows and trees all link up to some extent so you'll get hard edge at the side of the erased section. However, it still looks pretty decent.

dLANBandit: I'm not sure I get what you mean about the background? At the moment I'm using this one (the png with transparency) on the default green background. Then you should be able to erase a clearing/road etc and paint in your road with textured paint (Dorpond's rubble texture works a treat for a rough road) and drop your town in with stamps of buildings.

As for other backgrounds, you can definitely spice up the default grass background first before painting a forest over the top. I'm thinking about building tileable shadows that can be laid down to make a background look hilly. Still working the kinks out though.

User avatar
dLANbandit
Dragon
Posts: 636
Joined: Wed Dec 13, 2006 10:43 pm

Post by dLANbandit »

maybe I can explain better.

Layers listed from Top to Bottom.

Road, river, rubble, house other things over the grass
Grass texture over trees in a small area to make the clearings
Trees texture
Grass texture

User avatar
torstan
Great Wyrm
Posts: 1887
Joined: Wed Sep 27, 2006 6:50 am
Contact:

Post by torstan »

Fair enough - that sounds like it would work.

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

Man, Great stuff! I love seeing others share stuff like this! I will DEFINATELY use those trees.

Hey Trevor, when I tried to texture draw with the trees, I got this and it never did draw anything:

Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException
at net.rptools.maptool.client.ServerCommandClientImpl.makeServerCall(ServerCommandClientImpl.java:210)
at net.rptools.maptool.client.ServerCommandClientImpl.putAsset(ServerCommandClientImpl.java:86)
at net.rptools.maptool.client.tool.drawing.AbstractDrawingTool.sendTexture(AbstractDrawingTool.java:205)
at net.rptools.maptool.client.tool.drawing.AbstractDrawingTool.completeDrawable(AbstractDrawingTool.java:183)
at net.rptools.maptool.client.tool.drawing.AbstractLineTool.stopLine(AbstractLineTool.java:119)
at net.rptools.maptool.client.tool.drawing.FreehandTool.mouseReleased(FreehandTool.java:78 )
at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
at java.awt.Component.processMouseEvent(Unknown Source)
at javax.swing.JComponent.processMouseEvent(Unknown Source)
at java.awt.Component.processEvent(Unknown Source)
at java.awt.Container.processEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
at java.awt.Container.dispatchEventImpl(Unknown Source)
at java.awt.Window.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Last edited by dorpond on Thu Mar 01, 2007 10:44 am, edited 1 time in total.

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

Odd. I'll look into it.
Dreaming of a 1.3 release

User avatar
trevor
Codeum Arcanum (RPTools Founder)
Posts: 11311
Joined: Mon Jan 09, 2006 4:16 pm
Location: Austin, Tx
Contact:

Post by trevor »

dorpond wrote:M
Hey Trevor, when I tried to texture draw with the trees, I got this and it never did draw anything:
Every time, or just that once ?
Dreaming of a 1.3 release

dorpond
RPTools Team
Posts: 5534
Joined: Thu Jun 01, 2006 2:05 pm
Location: Buffalo, NY

Post by dorpond »

I have not been able to reproduce this error.

Phergus
Deity
Posts: 7132
Joined: Fri May 12, 2006 8:56 pm
Location: Middle of Nowhere, NM
Contact:

Post by Phergus »

I've seen that error and I think it might only happen the first time you use a new texture or go to select the new texture.

Post Reply

Return to “User Creations”