4E Mook generator

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Doktor Avalanche
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Posts: 88
Joined: Mon Sep 21, 2009 4:15 pm

4E Mook generator

Post by Doktor Avalanche »

I wrote this for my game so I could quickly generate a standard stat block for a group of monsters on the fly for my 4E game.

I put it out here for people to use if they find it useful. I think it is fairly obvious. Drop the token into your game and create a new set of campaign properties called Mook:

-Edit
-Campaign Properties
Type: Mook in the "Name:" box
Then paste this lot in the blank box under the Name section:
Strength (Str)
Dexterity (Dex)
Constitution (Con)
Intelligence (Int)
Wisdom (Wis)
Charisma (Char)
*@HP
*@AC
*@Llevel (Level):1
*@Rrole (Role):"Artillery"
Initiativebonus (Initiative +):1
*@Basedamage (Damage):1d6
*@Encounterdamage (Encounter Dam):1d8

and most importantly: Then Press the "Update" button. Then press OK.


You can copy the token and change the picture and its name as you would any normal token; and use the macros under the "Selected" window.

Created in B84
Attachments
Mook.rptok
(40.73 KiB) Downloaded 58 times

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