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Giant
 
Joined: Fri Sep 09, 2011 3:41 am
Posts: 176
Location: Honolulu, HI
 Post subject: [Beta Release] Vhex's Translation Tool
PostPosted: Sun Oct 16, 2011 7:55 pm 
When I say Translation I mean "replace text with picture."

This is a Library token (Lib:Translate) that has a macro that creates a form and allows you to enter text. It will then reference a table with font images and "translate" the text into those images for you at the size that you specify.

I wrote this to get around having to help my players install fonts on their computers. Because the fonts are image based and loaded into a table, they can be displayed on any maptool client.

Image

Image

Image


This is my first library, so be kind, but do report any bugs that you find in it. Making fonts is kind of a pain, but it really only has to be done once and then you can use it any way you want. I'm only giving away the one font because that's the only one I have copyright info on.


File comment: A demo font I made for the Thri-Kreen written language Chachik. Not high quality.
Table-FontChachik.zip [80.94 KiB]
Downloaded 127 times
File comment: This is the library.
LibTranslate.rptok [158.55 KiB]
Downloaded 129 times

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Translation (Font) Tool
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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
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Location: Bay Area
 Post subject: Re: [Beta Release] Vhex's Translation Tool
PostPosted: Sun Oct 16, 2011 11:43 pm 
I'm curious. It doesn't look like a simple letter replacement. Did you use letter combos for symbols, sort like phonics? ie. Th is one symbol, "is" is another...

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 Post subject: Re: [Beta Release] Vhex's Translation Tool
PostPosted: Mon Oct 17, 2011 12:29 am 
The way I wrote the Chachik font was with the idea that it would have evolved from scratches in the sand using claws. Therefore there's less spacing in the letters than what there would be in a normal font (in the font itself, I have them sometimes overlapping). That gives the impression that two letters become one, but in reality they're still two separate letters. If you were to take Davek or Rellanic they'd have more evenly spaced letters and you could see the one for one replacement.

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Translation (Font) Tool
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Joined: Fri Mar 20, 2009 4:40 am
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 Post subject: Re: [Beta Release] Vhex's Translation Tool
PostPosted: Tue Oct 18, 2011 2:17 am 
Nice! Quite a bit of work I imagine to create these font tables?

edit: which triggers a memory, I've created a tool to create tables with images fairly swiftly, I think you can find the link to it in my sig. (confirmed, its the 'table editor')

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 Post subject: Re: [Beta Release] Vhex's Translation Tool
PostPosted: Tue Oct 18, 2011 2:32 am 
Creating the font images was more of a pain than getting them in the tables, but yeah, it is a pain.

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Translation (Font) Tool
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