Post subject: [PubModSpt] DnD4e: Kobold Hall, LVL1
Posted: Fri Feb 24, 2012 5:34 am
MapTool Campaign: Kobold Hall - D&D4e LVL1
This is my first contribution to MapTool UserCreations. You may distribute, alter, or use parts of this campaign as you wish, but please give credit (idealy linking to this thread).
"Kobold Hall" is a LVL1 D&D4e Adventure based on the basic adventure included in "Dungeon Master's Guide". It's a very basic dungeon crawl intended to introduce new players/gms to D&D4e and/or MapTool. For further information on the adventure itself please refer to "Dungeon Master's Guide".
added 'Staff of the War Mage' as transferable item to Kobold Wyrmpriest's equipment
added Kobold Wyrmpriest's equipment
added 'Giving the staff to a PC' paragraph in E3: Features of the Area
E4
added hidden cave
added treasure chest in hidden cave
added equipment, wealth and 'Lifedrinker Weapon' as transferable items to chest
added 'Hidden Chest' paragraph to E4: Features of the Area
Misc
bug: changed EuipmentCalc macro to include various Items
User Creations included in this campaign DN's D&D4e Character Sheet Framework v5.1, by Deviant Null This is the basic D&D4e-Framework for character creation and running the game in this campaign. All monsters and traps are setup for this framework. Player Characters need to be created with this framework too. For further information please refer to the extensive FAQ provided by DeviantNull (s. link above).
Dice Box I included the Dice Box just for convenience reasons if you don't like rolling dice in the chat window. Dice Box is not necessary for running this campaign.
All creature tokens including stats, powers, etc. For further details please refer to the "Dungeons and Dragons Compendium"
Every encounter has information icons with details regarding setup, area, possible tactics and special features. These are visible only to the GM.
Automatical traps in Encounter2. Please read the information provided in the campaign.
VBL and FOW for all encounters. Please read the information regarding VBL on platforms and doors in Encounter3 provided in the campaign.
As this is my first contribution I would be very happy to receive feedback on it. Please reply to this thread with any questions, problems, wishes or general feedback.
Post subject: Re: [Published Module DnD4e]: Kobold Hall, LVL1
Posted: Fri Feb 24, 2012 10:47 am
Thanks will look into this pronto.
_________________ DCI/RPGA# 7208328396 Skype ID mfrizzell77 Characters: Strabor - Dwarf Avenger 5th Level Tikkanan - Human Warlock 2nd Level ---------------------------------------------------- "People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."
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