[PubModSpt] DnD4e: Kobold Hall, LVL1

Show off your RPG maps, campaigns, and tokens. Share your gaming experiences and stories under General Discussion and save this forum for things you've created that may help others run their own games. Use the subforums when appropriate.

Moderators: dorpond, trevor, Azhrei, Gamerdude

Post Reply
Cay
Cave Troll
Posts: 61
Joined: Sat Feb 18, 2012 5:23 am
Location: Hilden, Germany

[PubModSpt] DnD4e: Kobold Hall, LVL1

Post by Cay »

MapTool Campaign: Kobold Hall - D&D4e LVL1

This is my first contribution to MapTool UserCreations. You may distribute, alter, or use parts of this campaign as you wish, but please give credit (idealy linking to this thread).

"Kobold Hall" is a LVL1 D&D4e Adventure based on the basic adventure included in "Dungeon Master's Guide". It's a very basic dungeon crawl intended to introduce new players/gms to D&D4e and/or MapTool. For further information on the adventure itself please refer to "Dungeon Master's Guide".

"Kobold Hall" was created using MapTool v1.3.b87

Download Link: Kobold Hall v1.1
ChangeLog
v1.1
  • E2
    • edited Trap Attack chat output
  • E3
    • added 'Staff of the War Mage' as transferable item to Kobold Wyrmpriest's equipment
    • added Kobold Wyrmpriest's equipment
    • added 'Giving the staff to a PC' paragraph in E3: Features of the Area
  • E4
    • added hidden cave
    • added treasure chest in hidden cave
    • added equipment, wealth and 'Lifedrinker Weapon' as transferable items to chest
    • added 'Hidden Chest' paragraph to E4: Features of the Area
  • Misc
    • bug: changed EuipmentCalc macro to include various Items
User Creations included in this campaign
DN's D&D4e Character Sheet Framework v5.1, by Deviant Null
This is the basic D&D4e-Framework for character creation and running the game in this campaign.
All monsters and traps are setup for this framework. Player Characters need to be created with this framework too.
For further information please refer to the extensive FAQ provided by DeviantNull (s. link above).

PDF Monster Parser for DN's D&D4e Character Sheet Framework v4.0, by travist627
All monsters in this campaign were created using this macro.
For further information please refer to the forum thread (s. link above).

Wolph42's 'Drop-in' Bag of MT Tricks [Mapped Telports] v9.0, by wolph42
This macro was used to set up automatic traps in Encounter2.
For further information please refer to the forum thread (s. link above).

Dice Box
I included the Dice Box just for convenience reasons if you don't like rolling dice in the chat window.
Dice Box is not necessary for running this campaign.

Torstan's Dungeon Tiles
This beautiful set was used to create map and objects.

Features included
  • All maps, objects, traps and creatures
  • All creature tokens including stats, powers, etc.
    For further details please refer to the "Dungeons and Dragons Compendium"
  • Every encounter has information icons with details regarding setup, area, possible tactics and special features.
    These are visible only to the GM.
  • Automatical traps in Encounter2. Please read the information provided in the campaign.
  • VBL and FOW for all encounters. Please read the information regarding VBL on platforms and doors in Encounter3 provided in the campaign.
As this is my first contribution I would be very happy to receive feedback on it. Please reply to this thread with any questions, problems, wishes or general feedback.

Happy gaming!
Last edited by Cay on Sun Feb 26, 2012 7:36 am, edited 1 time in total.
Ready to play campaign: Kobold Hall - D&D4e LVL1

User avatar
mfrizzell
Dragon
Posts: 762
Joined: Sat Feb 13, 2010 2:35 am
Location: California

Re: [Published Module DnD4e]: Kobold Hall, LVL1

Post by mfrizzell »

Thanks will look into this pronto.
DCI/RPGA# 7208328396 Skype ID mfrizzell77
Characters:
Strabor - Dwarf Avenger 5th Level
Tikkanan - Human Warlock 2nd Level
----------------------------------------------------
"People are more violently opposed to fur than leather because it's safer to harass rich women than motorcycle gangs."

Cay
Cave Troll
Posts: 61
Joined: Sat Feb 18, 2012 5:23 am
Location: Hilden, Germany

Re: [Published Module DnD4e]: Kobold Hall, LVL1

Post by Cay »

Updated the campaing file (v1.1) with minor changes incl. transferable items (see ChangeLog in the first post).
Ready to play campaign: Kobold Hall - D&D4e LVL1

detly
Kobold
Posts: 4
Joined: Fri Jul 19, 2013 7:15 pm

Re: [PubModSpt] DnD4e: Kobold Hall, LVL1

Post by detly »

Just wanted to say a huge thank you for this effort! I played it last night with one local player and a few remote players (via Google Hangout), and it was great to have the notes, tactics etc. set up right there for me to check as we went. Your attention to detail and DN's character sheet made the whole thing quite seamless — I didn't have to keep flicking back and forth through the manual. Thanks!

Cay
Cave Troll
Posts: 61
Joined: Sat Feb 18, 2012 5:23 am
Location: Hilden, Germany

Re: [PubModSpt] DnD4e: Kobold Hall, LVL1

Post by Cay »

I'm very glad you liked it. Thanks for your feedback.
Right now I'm working on a KOTS-Conversion for maptool. Maybe one day I'll upload it as well.
Ready to play campaign: Kobold Hall - D&D4e LVL1

Post Reply

Return to “User Creations”