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Kobold
 
Joined: Sat Feb 06, 2010 8:05 pm
Posts: 8
Location: USA
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Sat Apr 28, 2012 3:11 am 
Very nice work. I can already see this being a huge timesaver. 15 minutes to build this:

http://i.imgur.com/glEmY.jpg

Instead of 2 hours of painstaking tile work or Photoshop.


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Dragon
 
Joined: Fri Dec 14, 2007 9:00 am
Posts: 327
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Thu May 03, 2012 11:59 am 
I concur,

this is awseome !! Thank you so much for sharing this jewel. And please send more !!

What I'd like to see :

-- a cave system
-- a modern indoor set
-- a scifi indoor set.


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RPTools Team
 
Joined: Thu Jun 01, 2006 1:05 pm
Posts: 5478
Location: Buffalo, NY
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Thu May 03, 2012 1:16 pm 
Great stuff!

Let me know when you want to make this art pack available within Maptool. I am the guy that will get it there.

it will provide you great exposure to users all around the world!

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Dragon
 
Joined: Fri Sep 21, 2007 5:10 pm
Posts: 368
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Thu May 03, 2012 1:34 pm 
Looking forward to playing with this. Thank you.


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Demigod
 
Joined: Mon Jun 29, 2009 9:37 am
Posts: 2685
Location: Germany
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Thu May 03, 2012 5:44 pm 
This is awesome stuff. Thanks so much!

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Cave Troll
 
Joined: Fri Apr 11, 2008 5:30 pm
Posts: 50
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Mon Jun 25, 2012 12:00 pm 
"Plain" floors would be handy. Possibly some with shadows on 1-4 sides so that if we mask over a wall (say with some BAM) we can cover some or all of the shadows from nearby walls.

Very cool set though.


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Giant
 
Joined: Sun Feb 20, 2011 3:14 pm
Posts: 203
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Fri Jul 06, 2012 10:54 am 
Hey, did you happen to post up the 3.0 version of this anywhere? Or is it still in production?


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Dragon
 
Joined: Fri Dec 14, 2007 9:00 am
Posts: 327
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Fri Jul 06, 2012 11:29 am 
I sure hope so :) These I already amazing, I crave for more !


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 5307
Location: Bay Area
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Sun Nov 11, 2012 4:25 pm 
*bump*

I concur. I would love to see 3.0 out. In the meantime, I'm going to try and build my own transitions to merge two rooms in to a larger room.

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Kobold
 
Joined: Thu Jan 12, 2012 6:15 am
Posts: 22
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Sat Dec 22, 2012 2:15 am 
I love these! One suggestion for versatility.

States.

I have found that If I make small square states of different colors, I can make them transparent.

Adding that state to a tile makes the whole tile a different color!

In this manner, you can give a different feel to your white snap tiles while wasting virtually no space.


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Kobold
 
Joined: Wed Jan 09, 2013 9:40 am
Posts: 6
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Wed Jan 09, 2013 11:38 am 
I'm new to the forum and completely new to mapping, but I created this account just to post on this thread to tell you that these tiles are amazing. I'm taking my wife and kids along with some friends through the Keep on the Shadowfell soon (D&D 4E), and I was able to accomplish these maps in about a day and a half. Keep in mind that includes the learning curve for MapTool, tiling, drawing, sight blocking, lighting, and decorating, but I think you get the idea. Keep up the great work, can't wait for more!

http://i.imgur.com/ZgHxv.jpg

http://i.imgur.com/11lLD.jpg


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Dragon
 
Joined: Fri Dec 14, 2007 9:00 am
Posts: 327
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Wed Jan 09, 2013 6:57 pm 
doctorgalactic wrote:
I'm new to the forum and completely new to mapping, but I created this account just to post on this thread to tell you that these tiles are amazing. I'm taking my wife and kids along with some friends through the Keep on the Shadowfell soon (D&D 4E), and I was able to accomplish these maps in about a day and a half. Keep in mind that includes the learning curve for MapTool, tiling, drawing, sight blocking, lighting, and decorating, but I think you get the idea. Keep up the great work, can't wait for more!

http://i.imgur.com/ZgHxv.jpg

http://i.imgur.com/11lLD.jpg


Good job, these look good ! And thanks for taking the time to post these pictures.


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Giant
 
Joined: Sun Dec 02, 2012 5:54 pm
Posts: 158
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Mon Jan 14, 2013 1:37 pm 
I'd like to say that this is really a great resource , very easy to make awesome looking dungeons with it! All it needs now is a sticky ;)

Also, it's a shame that the nice walls are not visible when VBL is used :)

Edit: Just noticed that hte 2x5 and 2x4 hall tiles have a tiny bit too much wall showing at one corner :)


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Dragon
 
Joined: Wed Aug 31, 2011 8:49 pm
Posts: 324
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Sat Mar 23, 2013 2:50 am 
Just a heartfelt Thank You for a beautiful and robust new design environment.

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Cave Troll
 
Joined: Fri Mar 26, 2010 9:54 am
Posts: 61
Location: AB, Canada
 Post subject: Re: [Map Bits] Infinity Dungeon Tileset by VertWrangler
PostPosted: Tue Mar 26, 2013 3:32 pm 
This is fantastic! I've been looking for some ways to do different map styles for my Mordheim game and this will make a nice change from the ruined city.

cheers,
Meshon

Edit: Also, just watched the video and I did not know that you can spin objects on the map with shift+mousewheel, so thanks for that bit of awesome!


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