Wasn't sure where to put this so figured the general user creation forum was best.
I'm looking for a generic set of macros that can be stuck on to a token and dropped into any non-framework, default Maptool's game. Basically the DM doesn't use a framework but I'm not savvy enough to build a very good set of macros outside of a framework. So a token that is already setup for 4e that I could just copy, paste and edit would be great but I can't find anything like that here, or at least I don't know where to look or what to ask for.
Looking for 4e macro set
Moderators: dorpond, trevor, Azhrei, Gamerdude
Re: Looking for 4e macro set
Well, the problem with not using a Framework is that the token itself doesn't have a place to store your character data, so you have to put it in the macro. This means that every time you level (or get a new magic weapon, whatever) you'll have to edit the macro to enter your new bonuses/penalties. I do have a quick & dirty Attack Macro implementation I've been using while working on my power creation setup, so I've taken that and made it framework-agnostic for you.
Since I have no idea what token properties he's actually using (if any), I don't know any way to keep track of health.
"Saving Throw" just prompts you for a bonus, then rolls a d20 (adding any bonus you entered) and tells you whether it's a success or failure.
For the "Skill Check" macro, you actually have to put your skill bonuses in the macro itself. Just right-click, edit, and you'll find a series of lines that look like:
Just replace the 0 in each line with the appropriate bonus (total bonus including training, racial, class, whatever). Anything below the ThieveryBonus = 0 line should not be changed.
The "Attack Macro" is a bit more complex. First, I recommend duplicating the macro, then editing the duplicate & renaming the button to match the power name. Upon right-click/edit, you'll find
Most of that should be self-explanatory. Anything that's not a number or a dice expression needs to be in quotation marks. If the EffectText entry says "none", it won't display anything. MaxDamage is the maximum possible result from a standard damage roll. CritDamageBonus refers to extra damage that is only applied on a critical hit, like the +1d6 damage most magical weapons grant on a crit.
And anything below the EffectText = "none" line should not be changed.
Since I have no idea what token properties he's actually using (if any), I don't know any way to keep track of health.
"Saving Throw" just prompts you for a bonus, then rolls a d20 (adding any bonus you entered) and tells you whether it's a success or failure.
For the "Skill Check" macro, you actually have to put your skill bonuses in the macro itself. Just right-click, edit, and you'll find a series of lines that look like:
Code: Select all
[h: AcrobaticsBonus = 0]
[h: ArcanaBonus = 0]
[h: AthleticsBonus = 0]
[h: BluffBonus = 0]
[h: DiplomacyBonus = 0]
The "Attack Macro" is a bit more complex. First, I recommend duplicating the macro, then editing the duplicate & renaming the button to match the power name. Upon right-click/edit, you'll find
Code: Select all
[h: PowerName = "Melee Basic Attack"]
[h: PowerUsage = "At-Will"]
[h: AttackBonus = 0]
[h: TargetDefense = "AC"]
[h: DamageRoll = 1d6+2]
[h: MaxDamage = 8]
[h: CritDamageBonus = 0]
[h: EffectText = "none"]
And anything below the EffectText = "none" line should not be changed.
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Re: Looking for 4e macro set
No problem... It was just a matter of changing the variables around a bit. Unfortunately, my damage/healing/surge/bloodied/etc macro is heavily dependent on existing token properties. I should probably change it to use setProperty instead, but I'm horribly lazy. :pDDK wrote:Wow, thanks!
http://onlinedungeonmaster.com/download ... ol-macros/
That site has a lot of examples, if you want to try your hand at changing them around....
http://lmwcs.com/rptools/wiki/setProperty
http://lmwcs.com/rptools/wiki/getProperty
and those wiki pages show you how to set and retrieve properties on your token without being restricted to the campaign properties.
Between those two resources (and maybe using a dialog window to directly change base stats like strength, weapon data, etc) you should be able to do a full-on token that stores everything, but the file size might get a bit too high if you aim for too much. If that happens, creating a lib token just for your character might help... But then you're getting even more complex. A simple macro to handle HP/surge tracking should pose no problem, though.