Fixed a bug with the experience modification on the datafile
Overhauled the datafile so that it works more like a tabbed frame. It now has nine buttons at the top which allow the user to switch between various views, since the multiple frame layout confused my players. Hopefully they will like this better.
Edit: 12/5/2012 -> newest version uploaded, v1.03
Edit: 11/27/2012-> newest version uploaded, v1.02
Edit: 11/21/2012-> newest version uploaded, v1.00
Spoiler
Newest Changes:
Removed the update datafile on token selection behavior, was too spammy.
add a copy properties from token macro
added 2 new line options, E and M for expert and master level specialties.
Newest Changes:
Dropping a Token named "Scene" on a map in any layer will make the macros use that token to store and display scene information.
Things I plan to change:
1) gussy up the data file so it looks more interesting, but I'm no web artiste, not real familiar with css and all that.
2) make a health and complications frame for the gm so they can easily change multiple character's health and complications
Spoiler
1) gussy up the data file so it looks more interesting, but I'm no web artiste, not real familiar with css and all that.
2} add states for "stressed out" and "has acted"
3) make the damage and complications part of the show datafile macro exclude any tokens that are "stressed out"
4) make a health and complications frame for the gm so they can easily change multiple character's health and complications
the original post is contained within the spoiler below:
I wanted to post this here to get some feedback on it. Some things in the framework I already plan on changing, other things I want to figure out how to change.
Things I plan to change:
1) get rid of the Lines property from the basic macro properties
2) make sure that no macro variable name matches a property name
3) gussy up the data file so it looks more interesting, but I'm no web artiste, not real familiar with css and all that.
things I want to figure out how to change:
1) pull the stress off each visible token and list it on the data file since it can be used in dice pools against that token.
1) pull the complications off each visible token and list it on the data file since it can be used in dice pools against that token.
any feedback, suggestions, bug reports, iron man two rants, etc, would be appreciated.