OK, added another 50 tiles and corrected the Draw Tile VBL macro (I had to put my logic back in to remove the extra numbers when you paste the same time, just changed the regex to "\s\b.*")
Also figured out that funky y-1 thing, it had to do with testing tiles above the 0 axis (so y was negative). I corrected it so it works if you have tiles on either side of the 0,0 axis, however there is a small bug if you have tiles right on the 0,0 axis or they cross it. I didn't fix as it should be a problem down the road if we convert to the tx/ty notation.
[Drop-In] [Nerps!] VBL Tileset Library (BETA)
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Re: [Drop-In] [Nerps!] VBL Tileset Library (BETA)
-Jamz
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Custom MapTool 1.4.x.x Fork: maptool.nerps.net
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____________________
Custom MapTool 1.4.x.x Fork: maptool.nerps.net
Custom TokenTool 2.0 Fork: tokentool.nerps.net
More information here: MapTool Nerps! Fork
Re: [Drop-In] [Nerps!] VBL Tileset Library (BETA)
The dungeon builder is no longer beta, this thread is outdated, go here: http://forums.rptools.net/viewtopic.php ... 24#p241443
this thread will now be locked. Further discussion can be done in the other (official) thread.
this thread will now be locked. Further discussion can be done in the other (official) thread.
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