Configure your own starship deckplans from chambers?

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gamerprinter
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Configure your own starship deckplans from chambers?

Post by gamerprinter »

I don't always have the best of luck working with starship deckplans, and it's also always impossible to please everyone for starship deckplan needs. So here's a thought create multiple versions of necessary areas within a starship as independant chambers you can select and configure into your own deckplan design. Chambers like: bridges, galleys, medical bays, cargo holds, engineering sections, crew quarters, gun emplacement pods, etc.

Although I haven't made all the various secions in multiple versions, I had just started by creating 2 different chambers, when that thought struck me.

This is what started onto this idea:

Image

Thoughts?
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aliasmask
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Re: Configure your own starship deckplans from chambers?

Post by aliasmask »

It's a good idea. When watching a movie, they don't give you the detailed plans of a ship but rather locations to interact in.

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gamerprinter
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Re: Configure your own starship deckplans from chambers?

Post by gamerprinter »

It seems I could do the same for starbases, more than one version of base operations, base engineering, hydroponics pod, science labs, dockyards, storage facilities, etc.
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JML
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Re: Configure your own starship deckplans from chambers?

Post by JML »

It looks like the way to go. What you did is real quality. Can't wait for what will come next. Would you distribute and how ?

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gamerprinter
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Re: Configure your own starship deckplans from chambers?

Post by gamerprinter »

JML wrote:It looks like the way to go. What you did is real quality. Can't wait for what will come next. Would you distribute and how ?
Thanks sir!

Right now I'm thinking of either including these starship tiles as part of the 250 map object set included as part of the 25 Quick & Dirty Map Tutorials Guide Book Kickstarter (see Links and Resources Forum). However, it might serve better as a stand-alone sci-fi map object set with 100 or more objects. I think I can come up with 30 - 40 starship chamber tiles (probably more if I really think about it), but I could also include starbase tiles and individual map objects for weapons, vehicles, cargo and many other things.

5Note: the Kickstarter has 5 days to fund, and we've got 2 more stretch goal we'd like to try to get to. However, the first 2 guides focused on photo-realistic mapping as in the tiles above, and a hand-drawn map tutorials guide are all unlocked and funded. The next hoped for guide book is Using 3D Elements in Mapping Tutorial Guide, and I have to admit to using lots of 3D work in sci-fi mapping.
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Toby
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Re: Configure your own starship deckplans from chambers?

Post by Toby »

I have been using the modules from the Argos and Invictus maps from Ki Ryn Studios Future Armada (#s 10 and 11) to make everything from my own space stations to sci-fi office buildings. I converted the PDFs to PNGs and they are already set for 150px to 1 square. In my maps I want 100px per square, which is good for me because each square is supposed to represent 5 feet or about 1.5 meters and I'm using a 1m per square grid.

Toby

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JML
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Re: Configure your own starship deckplans from chambers?

Post by JML »

gamerprinter wrote:Right now I'm thinking of either including these starship tiles as part of the 250 map object set included as part of the 25 Quick & Dirty Map Tutorials Guide Book Kickstarter (see Links and Resources Forum). However, it might serve better as a stand-alone sci-fi map object set with 100 or more objects. I think I can come up with 30 - 40 starship chamber tiles (probably more if I really think about it), but I could also include starbase tiles and individual map objects for weapons, vehicles, cargo and many other things.
I would find separating SF stuff from a more general purpose bundle more handy, but that's just my own interest :D
gamerprinter wrote:Note: the Kickstarter has 5 days to fund, and we've got 2 more stretch goal we'd like to try to get to. However, the first 2 guides focused on photo-realistic mapping as in the tiles above, and a hand-drawn map tutorials guide are all unlocked and funded. The next hoped for guide book is Using 3D Elements in Mapping Tutorial Guide, and I have to admit to using lots of 3D work in sci-fi mapping.
Sadly I can't put money into this by now, but I will stay tuned.
Toby wrote:I have been using the modules from the Argos and Invictus maps from Ki Ryn Studios Future Armada (#s 10 and 11) to make everything from my own space stations to sci-fi office buildings.
I didn't know those. Really interesting material. Thanks Toby.

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gamerprinter
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Re: Configure your own starship deckplans from chambers?

Post by gamerprinter »

Some more modules: a general crew quarters, 2 versions of medical bays, and some map objects.

Image
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Jagged
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Re: Configure your own starship deckplans from chambers?

Post by Jagged »

Very cool. My desire to do some classic Traveller has been building for a while.

I note with some sadness that the crew only get single beds :(






j/k :)

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