1. How in the world do I access the "Health Bars" that come with the default set in the resource library? There just doesn't seem to be a way.
Basically I want to create something like the fading Arc Health bars but in a straight line like the standard format. I want this bar to go directly under the original health bar but it will stay filled and change from black (or grey) to yellow then to red (3 maybe 4 increments with the first one or two in black or grey). I have tried creating a 2nd health bar that changes colors and stays filled with that color as the green standard health bar goes down. But I don't know of any images for the health bars other then these fading arc health bars.
2. Is there a way to incorporate bleeding per round into a macro so that every time I click on "next round" the tokens that are bleeding (so many hits per round) will automatically take damage without me, or the players, having to enter the number each round. I would also like to be able to adjust the amount of bleeders based on healing or receiving more bleeders.
3.. In my experience bar macro I used a json.set to imitate a table for the experience required for each level. But after level 20 it takes an additional 2500 exp to go up each level. Is there a way to insert a formula so that I don't end up creating an endless level reference? Here is my code for the json.set:
Code: Select all
[h: experienceObject = json.set("","1",350,"2",750,"3",1200,"4",1700,"5",2250,"6",2850,"7",3500,"8",4200,"9",4950,"10",5750,"11",6600,"12",7500,"13",8450,"14",9450,"15",10500,"16",11600,"17",12750,"18",13950,"19",15200,"20",17700)]
Bruce"19",15200,"20",17700, code: (insert formula here)