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Joined: Mon Aug 03, 2015 5:30 pm
Posts: 252
 Post subject: City street tiles
PostPosted: Fri Jan 22, 2016 12:57 am 
So, I'm running a Covert Ops game in which the characters are CIA agents stationed in Vancouver. Next game, I'll need a street map for a light industrial neighborhood. I look around, and found Cherno's set, which are very nice, but not really the look I'm looking for. So I've been working on my own. I thought they might be useful to others.

This is what I've got done so far, street segments with sidewalks, an four way and a tee intersection. It's all sized for 50 pixels/ inch, for 5'/ inch scale in MT. No photo-realistic textures like Cherno's, but it keeps the file to about 1/20th the size of his.

If there's interest, I'll add updates as I do more.

https://drive.google.com/folderview?id= ... sp=sharing

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Joined: Fri Mar 20, 2009 4:40 am
Posts: 9485
Location: Netherlands
 Post subject: Re: City street tiles
PostPosted: Fri Jan 22, 2016 8:18 am 
cool beans. as with cherno's set, you could consider creating a base set (6 tiles) for the dungeon generator. (link in sig).


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