RPTools.net

Discussion and Support

Skip to content

It is currently Tue Nov 21, 2017 3:25 am 






Reply to topic  [ 3 posts ] 

Previous topic | Next topic 

  Print view

Author Message
User avatar  Offline
Cave Troll
 
Joined: Sun Aug 10, 2008 8:29 pm
Posts: 91
 Post subject: City Street Terrain map (d&d)
PostPosted: Tue May 10, 2016 7:18 am 
By general means, I created a City Street Terrain map for game play. This wasn't intended to be a street by street city map. It's meant to have multiple city terrains encountered in many inner fantasy cities with plenty of running room. Details are listed on the page above. It's not meant to be particularly pretty, just functional, but I'm sure those with more saavy than myself could clean it up easily. I've already test run it and it worked well for players. Word of Warning: Don't move the background. You wouldn't believe the trouble I had getting the darn 118 pieces lined up.

The question is, the campaign file I've put this in is 32.8 MB. I'm not sure anyone else would really want to use it. I threw caution to the wind with my provider and posted both the campaign file and the Campaign Cartographer file:

StreetMap.cmpgn

StreetMap.FCW

_________________
No matter what a GM plans for, the players are certain to find another way to do it


Last edited by Darcphaze on Sun May 22, 2016 3:44 pm, edited 1 time in total.

Top
 Profile  
 
User avatar  Offline
Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9419
Location: Netherlands
 Post subject: Re: City Street Terrain map
PostPosted: Tue May 10, 2016 4:43 pm 
thnx for sharing. Might I suggest though for a possible future release, to make it grid-less?
This makes it easier to adapt for non 5ft systems

_________________
GETTING STARTED WITH MAPTOOLS - TUTORIALS, DOCS, VIDEOS, TOOLS, ETC

My stuff
Excel Tools: Table and Light editors
MT Tools: Bag of Tricks: Tools for Maptool, Dungeon Builder I, Dungeon Builder II,onMouseOverEvent and
DPI.
Frameworks: Dark Heresy, Rogue Trader, Deathwatch, Black Crusade, Only War, SET Card Game, RoboRally
Wiki: Debugging Tutorial, Speed Up Your Macros, Working With Two CODE Levels, Shortcut Keys, Avoiding Stack Overflow, READ THIS


Top
 Profile  
 
User avatar  Offline
Cave Troll
 
Joined: Sun Aug 10, 2008 8:29 pm
Posts: 91
 Post subject: Re: City Street Terrain map
PostPosted: Wed May 11, 2016 7:36 am 
wolph42 wrote:
thnx for sharing. Might I suggest though for a possible future release, to make it grid-less?
This makes it easier to adapt for non 5ft systems


Yeah I realized that after I posted it :D But I fell subject to the Need A Line To Lineup syndrome. When I first created the map, I didn't think about posting it here, it was for my use only. Afterwards I thought, maybe someone else can use it. Doh!

_________________
No matter what a GM plans for, the players are certain to find another way to do it


Top
 Profile  
 
Display posts from previous:  Sort by  
Reply to topic  [ 3 posts ] 

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:

Who is online

In total there are 3 users online :: 0 registered, 0 hidden and 3 guests (based on users active over the past 5 minutes)
Most users ever online was 243 on Sun Nov 04, 2012 6:14 am

Users browsing this forum: No registered users and 3 guests





Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group

Style based on Andreas08 by Andreas Viklund

Style by Elizabeth Shulman