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Kobold
 
Joined: Tue Jul 16, 2013 1:57 pm
Posts: 2
 Post subject: 5e Princes of the Apocalypse Campaign File
PostPosted: Tue Aug 23, 2016 8:41 pm 
Hey all. I put together a campaign file for 5e campaign "Princes of the Apocalypse" by WOTC for my group. I figured since I already had it together, why not share? I'm no artist, but I drew/added VBL to all the maps, sidequests (except the inn one), and tokens you'll need to run the campaign. A link to the campaign file, all the tokens, and the textures I used is below (it's on my google drive). This version has all the notes and campaign text stripped out of it to comply with the RPtools forum rules (I may or not may not another file with descriptions in each room as well...)

Thanks to paulstrait for his campaign framework. I have no doubt I'm only using a fraction of its capabilities. I also grabbed pre-built maps from the awesome Dunjinni community as well as this forum to use for random encounters, and the tilesets came from this forum for the most part. I wasn't originally intending on sharing this with anyone, so I was less than diligent in writing down all the sources I grabbed stuff from. :oops: Sorry about that.

paulstrait's framework file: http://forums.rptools.net/viewtopic.php?f=85&t=25490
My campaign file: http://goo.gl/zdF7Ru

(Note: I tried to post this in the "Published Module Support" thread, but I couldn't make a new topic there.)


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Cave Troll
 
Joined: Tue Jun 07, 2011 11:08 am
Posts: 79
Location: Canada
 Post subject: Re: 5e Princes of the Apocalypse Campaign File
PostPosted: Fri Sep 09, 2016 12:11 am 
Wow! Thanks for all the hard work!

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OOOHH ReGex....YOU BITTER-SWEET BEAST!!!


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Kobold
 
Joined: Sun Dec 04, 2016 1:52 pm
Posts: 1
 Post subject: Re: 5e Princes of the Apocalypse Campaign File
PostPosted: Sun Dec 04, 2016 2:01 pm 
I fully admit that i am a n00b but I can't get the campaign to open. I keep getting an error. Error details are below

java.lang.OutOfMemoryError: Java heap space
at sun.java2d.ScreenUpdateManager.createGraphics(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at javax.swing.JFrame.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at javax.swing.JComponent.getGraphics(Unknown Source)
at javax.swing.JComponent.safelyGetGraphics(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1200(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:36)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)


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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7785
Location: Bay Area
 Post subject: Re: 5e Princes of the Apocalypse Campaign File
PostPosted: Sun Dec 04, 2016 3:13 pm 
Make sure you're using the latest version of MapTool and use the launcher.jar file to start it. You also need to have the 64bit version of java installed which is only done with a manual download (not the big red button). Typical setting for the launcher should be:

maxmem: 2048
min: 64
stack: 4

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Kobold
 
Joined: Tue Jul 16, 2013 1:57 pm
Posts: 2
 Post subject: Re: 5e Princes of the Apocalypse Campaign File
PostPosted: Mon Jun 26, 2017 8:29 am 
Kind of late to the party, but I just wanted to confirm that you definitely have to bump up your memory in order to run the campaign file. The settings in the above post are the ones I use so they should work.


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