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5e Princes of the Apocalypse Campaign File

Posted: Tue Aug 23, 2016 9:41 pm
by lobe3663
Hey all. I put together a campaign file for 5e campaign "Princes of the Apocalypse" by WOTC for my group. I figured since I already had it together, why not share? I'm no artist, but I drew/added VBL to all the maps, sidequests (except the inn one), and tokens you'll need to run the campaign. A link to the campaign file, all the tokens, and the textures I used is below (it's on my google drive). This version has all the notes and campaign text stripped out of it to comply with the RPtools forum rules (I may or not may not another file with descriptions in each room as well...)

Thanks to paulstrait for his campaign framework. I have no doubt I'm only using a fraction of its capabilities. I also grabbed pre-built maps from the awesome Dunjinni community as well as this forum to use for random encounters, and the tilesets came from this forum for the most part. I wasn't originally intending on sharing this with anyone, so I was less than diligent in writing down all the sources I grabbed stuff from. :oops: Sorry about that.

paulstrait's framework file: http://forums.rptools.net/viewtopic.php?f=85&t=25490
My campaign file: http://goo.gl/zdF7Ru

(Note: I tried to post this in the "Published Module Support" thread, but I couldn't make a new topic there.)

Re: 5e Princes of the Apocalypse Campaign File

Posted: Fri Sep 09, 2016 1:11 am
by Sereptus
Wow! Thanks for all the hard work!

Re: 5e Princes of the Apocalypse Campaign File

Posted: Sun Dec 04, 2016 2:01 pm
by eonte456
I fully admit that i am a n00b but I can't get the campaign to open. I keep getting an error. Error details are below

java.lang.OutOfMemoryError: Java heap space
at sun.java2d.ScreenUpdateManager.createGraphics(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at javax.swing.JFrame.getGraphics(Unknown Source)
at java.awt.Component.getGraphics(Unknown Source)
at javax.swing.JComponent.getGraphics(Unknown Source)
at javax.swing.JComponent.safelyGetGraphics(Unknown Source)
at javax.swing.JComponent._paintImmediately(Unknown Source)
at javax.swing.JComponent.paintImmediately(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at javax.swing.RepaintManager$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
at javax.swing.RepaintManager.access$1200(Unknown Source)
at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at net.rptools.maptool.client.swing.MapToolEventQueue.dispatchEvent(MapToolEventQueue.java:36)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)

Re: 5e Princes of the Apocalypse Campaign File

Posted: Sun Dec 04, 2016 3:13 pm
by aliasmask
Make sure you're using the latest version of MapTool and use the launcher.jar file to start it. You also need to have the 64bit version of java installed which is only done with a manual download (not the big red button). Typical setting for the launcher should be:

maxmem: 2048
min: 64
stack: 4

Re: 5e Princes of the Apocalypse Campaign File

Posted: Mon Jun 26, 2017 9:29 am
by lobe3663
Kind of late to the party, but I just wanted to confirm that you definitely have to bump up your memory in order to run the campaign file. The settings in the above post are the ones I use so they should work.

Re: 5e Princes of the Apocalypse Campaign File

Posted: Wed Apr 18, 2018 9:07 am
by kemtox
Hi there!

The MapTool campaign files is not available anymore. I was wondering if someone here could share it with me (in PM or directly here).

Thanks a lot and have a nice day!