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Cave Troll
 
Joined: Mon Oct 31, 2011 6:32 pm
Posts: 73
 Post subject: Isometric diablo style map
PostPosted: Sun Oct 23, 2016 7:32 am 
I am trying to make a collection of assets extracted from diablo I game, to do isometric maps in a easy way.
This is a WIP. There are too many image assets to process and I'm too busy for it.
I want to show an example map maked with this assets. Any contribution or comments are wellcome.


File comment: Campaign file
diablo maptool.cmpgn [805.34 KiB]
Downloaded 19 times
File comment: Screenshot
diablo maptool.jpg
diablo maptool.jpg [ 218.29 KiB | Viewed 478 times ]


Last edited by aliasmask on Mon Oct 24, 2016 1:52 pm, edited 1 time in total.
Diablo Assets remove due to copyright
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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9225
Location: Netherlands
 Post subject: Re: Isometric diablo style map
PostPosted: Mon Oct 24, 2016 3:09 am 
looks really really cewl!!

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Deity
 
Joined: Tue Nov 10, 2009 6:11 pm
Posts: 7696
Location: Bay Area
 Post subject: Re: Isometric diablo style map
PostPosted: Mon Oct 24, 2016 1:53 pm 
You'll have to store the download to the assets somewhere else because of copyright so as to not get us in to trouble.

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Great Wyrm
 
Joined: Mon May 10, 2010 11:59 am
Posts: 1572
Location: Chicagoland
 Post subject: Re: Isometric diablo style map
PostPosted: Fri Oct 28, 2016 1:03 pm 
Nice! Now I can TPK with the Butcher!

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Cave Troll
 
Joined: Mon Oct 31, 2011 6:32 pm
Posts: 73
 Post subject: Re: Isometric diablo style map
PostPosted: Tue Nov 01, 2016 1:45 pm 
JamzTheMan wrote:
Nice! Now I can TPK with the Butcher!

”AHH, FRESH MEAT ! ” :lol:


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 563
 Post subject: Re: Isometric diablo style map
PostPosted: Thu Jan 12, 2017 12:46 pm 
How did you get the art assets out of Diablo? Aren't they actual 3d models?


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Giant
 
Joined: Sun Dec 02, 2012 5:54 pm
Posts: 191
 Post subject: Re: Isometric diablo style map
PostPosted: Sat Jan 14, 2017 8:51 am 
No. Diablo 1 uses sprites exclusively. The sprites were mostly made by rendering 3d models frame by frame and assembling the resulting images into a spritesheets.


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Dragon
 
Joined: Tue Apr 20, 2010 7:22 pm
Posts: 563
 Post subject: Re: Isometric diablo style map
PostPosted: Mon Jan 16, 2017 12:40 am 
Gotcha...didn't know that!


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Cave Troll
 
Joined: Mon Oct 31, 2011 6:32 pm
Posts: 73
 Post subject: Re: Isometric diablo style map
PostPosted: Fri Feb 03, 2017 7:20 pm 
xavram wrote:
How did you get the art assets out of Diablo? Aren't they actual 3d models?

https://www.spriters-resource.com/pc_co ... ohellfire/


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