The first time i used maptools i loved the way how Frameworks can make D&D much easier to play.
I was DM-ing a group of novice players in my online community using different frameworks.
We where most impressed by DeviantNull character sheet framework and its easy use to get new players into D&D 4th edition.
Over the sessions I modified this framework and added stuff to make it better suited for my game group (4 new to D&D and 2 experienced players).
I't was a blast using the framework to DM a campaign spanning 1 and a half years.
But then 5th edition came and we started a new group (this time me as player).
We had an hell of a time because we did not have a easy way of using maptools for 5th edition (and to be honest neither has roll20 or any other platform).
Since I had been modifying DeviantNull his framework for the 4th edition I though by myself: "How hard can it be to create my own framwork".
Well it was a hell of a ride and i'm still not done but I have my own character sheet framework for 5th edition and my game group already loves it.
I'm posting this preview to see if peep here are interested in this framework. (its not 100% done yet)
5th d&d character sheet framework based on DeviantNull his 4th edition one:
Character sheet Features:
- Display all character stats neatly on a character sheet.
- Keeps track of health and hit dice (and allows to spent them).
- Auto updates health bars on health change.
- Keeps track of multi-classing (up to 3 classes).
- Easy to use skill and ability checks (with option to do advance combination).
- auto initiative rolling and turn handling.
- Create own weapons and use them (Keeps track of ammo).
- Create own powers and use them (keep track of "power points").
- Create own magical items and use them (keeps track of charges etc).
- Automatically calculate crits when using weapon/power/spells.
- Let players set up spell books or list and cast spells from that list.
- Keeps track of player spell slots (and casting spells using higher spell slots).
- Allows multi-class spell casting (up to 3 classes).
- Auto change spell rolls on higher levels/Spell slots.
- Automatic tracks Rituals in separate list and allows players to add extra rituals.
- keep track of traits and feats and allow sharing them.
- Ability to track how much coin a player has.
- Allow players to manage there own inventory by adding items.
- Allow players to use items from there inventory (potions etc).
- Let the players have an shared party inventory.
- Give players an option to give items from there inventory to other players.
- Complete spell database with all spells in the base game (and easy to use system for DM to add extra spells).
- Create custom casting classes in the spell database (with there own spell list and spell slots etc).
- Complete item database with and easy way to add and customize coins and items.
- Easy to use whisper system.
- A message system for the DM to store pre-made messages and the ability to send them to players.
- Adventure log where the DM can keep track of the party progression and for players to check what quest they are doing.
- Note-taking Feature in adventure log that allows players to store notes that only them amd the DM can read.
- Option to change popup windows size based on player screen resolution.
- Auto apply damage or healing from weapon/skill/ability/spell/items (It will calculate the damage/healing, but won't apply it).
Some Screens:
Basic character sheet
Attacking with weapon
Using skill check
Casting spells
Editing player spellbook
Adding item to inventory
DM adding spell to database
DM adding item to database
Adventure log
If there is interest I will upload this framework to the forum (dunno if I wait till its done or upload the alpha/beta).