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Giant
 
Joined: Wed Jun 06, 2007 9:03 am
Posts: 160
Location: Colmar, France
 Post subject: City interiors project.
PostPosted: Wed Oct 28, 2009 2:38 am 
I was doing a map for my new DM for Curse of the Crimson Throne, and made a few interiors of city building. Most of them were not fully visible on the map even so I had drawn them completely. It gave me the idea to start a library of city interiors for the cases when the DM what to make a city encounter to take place IN the buildings.

I chose 50pixel grid size, thus the quality of the interiors is not that good but the size of the files is quite low.

Here are the first ones :

Bakery
Image

Middle/low class houses
Image
Image

Capitainerie (do not know how to translate...)
Image

Check the gallery for new items.

...


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Giant
 
Joined: Sun Oct 12, 2008 8:22 am
Posts: 102
 Post subject: Re: City interiors project.
PostPosted: Wed Oct 28, 2009 2:51 am 
Nice work, thanks for sharing.


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Dragon
 
Joined: Sat Oct 11, 2008 2:37 am
Posts: 739
Location: Limoges/Guéret, France
 Post subject: Re: City interiors project.
PostPosted: Wed Oct 28, 2009 3:59 am 
Great ! As usual (thanks).

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Great Wyrm
 
Joined: Wed Sep 27, 2006 5:50 am
Posts: 1897
 Post subject: Re: City interiors project.
PostPosted: Wed Oct 28, 2009 12:41 pm 
Very nice indeed.

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Great Wyrm
 
Joined: Sat Jun 21, 2008 12:07 am
Posts: 1950
 Post subject: Re: City interiors project.
PostPosted: Wed Oct 28, 2009 12:46 pm 
Superb.

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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
Posts: 12111
Location: Tampa, FL
 Post subject: Re: City interiors project.
PostPosted: Wed Oct 28, 2009 10:17 pm 
simonutp wrote:
I was doing a map for my new DM for Curse of the Crimson Throne, and made a few interiors of city building.

These look very nice -- thank you!

I'm currently GM'ing CotCT as well. I'd be interested in any other "art packs" you end up creating!


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Dragon
 
Joined: Sun Dec 16, 2007 12:14 am
Posts: 497
Location: Fort Smith, Arkansas
 Post subject: Re: City interiors project.
PostPosted: Thu Feb 11, 2010 9:42 pm 
These are nice- thanks for sharing. BTW, could that last one be an office (think scribe's office/newspaper or something)? Kinda looks like that to me. :)


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Giant
 
Joined: Thu Nov 26, 2009 1:22 am
Posts: 158
Location: Columbus, IN, U.S.A.
 Post subject: Re: City interiors project.
PostPosted: Fri Feb 12, 2010 7:18 am 
Quote:
Capitainerie (do not know how to translate...)

Harbor master's office?

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Kobold
 
Joined: Wed Jan 25, 2012 9:25 pm
Posts: 1
 Post subject: Re: City interiors project.
PostPosted: Wed Jan 25, 2012 9:27 pm 
how do i add these into my RPtools Maptool library? im running a pathfinder game and makeing a large city map with building interiors is a long and difficult process, and also its not just one city that i need, im gonna need a few of them and then towns and villages


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Site Admin
 
Joined: Mon Jun 12, 2006 12:20 pm
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Location: Tampa, FL
 Post subject: Re: City interiors project.
PostPosted: Thu Jan 26, 2012 12:41 am 
Put them in a directory somewhere and use File > Add to Resource Library... and specify the directory you chose.

Do NOT use a directory under .maptool as these are subject to deletion at the whim of MapTool. ;)


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