Hex Tokens: How?

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dorpond
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Hex Tokens: How?

Post by dorpond »

Hey Phergus, I have been slacking with the token and frame making lately and wanted to catch up by making some Hex goodies for the community since I have so many different textures.

Any advice how to approach this in Photoshop? Are there any pitfalls I should keep an eye out for?

Just wanted to ask before I got in too deep :)

Phergus
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Post by Phergus »

You think I should know? :) You confusing me for an artist?

I use GIMP so can't really offer any Photoshop advice. To give me a base hex shape I used an SVG file which I pulled from the source of all knowledge - Wikipedia. :)

Hexagon Entry

You can download the SVG (Structured Vector Graphic IIRC) from there. GIMP will allow you to create a bitmap from it at the size you want. I would expect Photoshop can do the same thing.

Just set the vertical height to be the cell size I wanted and went from there.

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Vry
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Post by Vry »

Image
Image

Here's the sample hex overlay I made for the sometime in the not too distant future advanced tokentool overlays.

Put the Mask in a new channel, have the overlay on a layer with the character on a layer below it, load a selection from the alpha channel, copy merged, paste in a new file, delete the background and save.

dorpond
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Post by dorpond »

AHHHHh!

Frustrated!!

I cannot make an equal sided Hex for the life of me in Photoshop! When I use the Hex tool, it fills it in and then I cannot edit anything with it!

If someone can paint me out a plain black outlined HEX, I could work with that as a template. Just a black (not filled) lined Hex..

:evil:

I really want to help you, I really do! ;)

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Vry
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Post by Vry »

Right click on the layer with the hex, click "Rasterize Layer"

Click Select -> Load Selection -> Shape Whatever Transparency.

Select -> Modify -> Contract -> However thick you want it to be.

Delete.

dorpond
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Post by dorpond »

Thanks Vry!

That worked great! Another feature that I still have no clue on what it does but proves valuable :)

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