Quick Map - Ocean Map: Unbound

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RPTroll
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Post by RPTroll »

cobblestone for cities
dirt for towns/villages
a large broken ground image
interconnecting stamps. :-)
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trevor
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Post by trevor »

RPTroll wrote:cobblestone for cities
dirt for towns/villages
a large broken ground image
interconnecting stamps. :-)
The new cracked mud should be available in the current dev build
Dreaming of a 1.3 release

Phergus
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Post by Phergus »

a poppy field,
a haunted forest,
and a yellow brick road

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RPTroll
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Post by RPTroll »

Here are some you don't need to make but will become handy as stamps improve.

all white
all black
and all grey.

I assume at some point we'll just lay down stamps on a solid background.
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Emryys
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Post by Emryys »

I have a starfield for outer space...
Game On!
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Post by dorpond »

Emryys wrote:I have a starfield for outer space...
Drat, I made one tonight for the Sci-Fi gamers. Oh well, post yours and we will take a look at both.

:D

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Steel Rat
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Post by Steel Rat »

Ok, here's a simple ocean square. Do what you will with it.
Click here to see the full sized image

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Emryys
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Post by Emryys »

dorpond wrote:
Emryys wrote:I have a starfield for outer space...
Drat, I made one tonight for the Sci-Fi gamers. Oh well, post yours and we will take a look at both.

:D
You first :P

I'm liking your stuff better :)
Game On!
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dorpond
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Post by dorpond »

Here you go Steel! I took your ocean map and did my best at making it seamless.

In the future though, if you are going to add light of any kind, make sure that light is dispersed evenly across the whole picture. When it is focused in the center, the tiled version leaves us to see many globes of light on the unbound map and it ends up looking unnatural. If you can, don't have a spot light at all.

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Steel Rat
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Post by Steel Rat »

Believe me I tried, but either the sun light was too dispersed, and the water was too dark, or it ended up like this. This was the lesser of the two evils. I messed around with global illumination and radiosity, but no difference. Might be because I had nothing else in the scene for light to "bounce" off of. I'll have to mess with it some more.
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dorpond
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Post by dorpond »

Hey Trevor, here is this map in a small 45k version also for your quick maps. Again, it is less pretty but that is the price we have to pay I guess if you want to keep the Maptool file size low.

Feel free to package it in the latest release.

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trevor
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Post by trevor »

I like it :) Consider it integrated !
Dreaming of a 1.3 release

dorpond
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Post by dorpond »

trevor wrote:I like it :) Consider it integrated !
(Dorpond vomits all over the corner of his desk and then replies to Trevor)

Well I can't stand the way it looks now :P

I see your point though - having a half dozen maps all at 600K each will quickly inflate the size of Maptool. At 10-50K it is barely noticable..

(Dorpond pukes again when he looks how his waves turned into hazy blocks)

I guess I would rather have the quick map than not though. I guess if players want a better looking one, the can just download it :)

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Steel Rat
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Post by Steel Rat »

You ARE gonna clean all that up, right?
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trevor
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Post by trevor »

If you want it a little cleaner, feel free to bump it up to 100k or even at a stretch 150k :)
Dreaming of a 1.3 release

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