Quick Map: Starfield
Moderators: dorpond, trevor, Azhrei, Gamerdude
Quick Map: Starfield
Well, I figured since Maptool isn't prejudice, I thought a Stafield map would be a good quick map for those Sci-Fi gamers
Let me know what you think. Believe it or not, it took longer than the water map -- I had difficulties making it look different than just a bunch of dots
As before, load this map as unbound and the universe will be seamless!
Final thought: Now with some cool nebula and planet stamps, we will make this universe come to life!
"May the Stamp be with you, always..."
Let me know what you think. Believe it or not, it took longer than the water map -- I had difficulties making it look different than just a bunch of dots
As before, load this map as unbound and the universe will be seamless!
Final thought: Now with some cool nebula and planet stamps, we will make this universe come to life!
"May the Stamp be with you, always..."
That's the plan (sort of). Basically you pop this puppy up and populate your star sector (did a mention I've coded the hero games sector generator in php?) then let the guys go from star to star exploring. This is one of those times where altitude is important if you use 3-d coordinates.
Each solar system of note would be a different zone as would be any planet or moon the players would land on.
I always planned to recode the sector generator in java but never got around to it.
Each solar system of note would be a different zone as would be any planet or moon the players would land on.
I always planned to recode the sector generator in java but never got around to it.
- trevor
- Codeum Arcanum (RPTools Founder)
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To be honest, I've only ever heard of one (only one) program that puts crazy stipulations on the output of it's program.dorpond wrote:That planet plug-in is really cool! Can you change the light or not have light at all? I will have to look at the plug-in later today.
Does it say any Eula or copyright stuff saying what we can or can't use the output for?
That would be a great stamp maker!
Dreaming of a 1.3 release
- heruca
- Dragon
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You can set the light, axial tilt, cloud cover, storms, the color and thickness of the atmosphere, and a good number of other settings. You could also make a planet big enough to cover half of your map, I imagine. The only thing I don't think it lets you do that would be nifty is let you import a defined set of continents to define the land masses. I think it only generates random terrain.dorpond wrote:That planet plug-in is really cool! Can you change the light or not have light at all? I will have to look at the plug-in later today.
Does it say any Eula or copyright stuff saying what we can or can't use the output for?
That would be a great stamp maker!
I'm not sure about the EULA, but I'm almost certain you can use the content any way you want to, like anything else you make with Photoshop.
- heruca
- Dragon
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Here's some info about LunarCell. I guess I was wrong, and you can define your own land masses.
http://photoshop.digitalmedianet.com/ar ... p?id=38516
http://www.flamingpear.com/lunarcell.html
Glitterato is another of their plug-ins, for generating starfields.
http://www.flamingpear.com/glitterato.html
The other one worth checking out is called Tesselation. It makes seamless tiled textures.
http://www.flamingpear.com/tesselation.html
http://photoshop.digitalmedianet.com/ar ... p?id=38516
http://www.flamingpear.com/lunarcell.html
Glitterato is another of their plug-ins, for generating starfields.
http://www.flamingpear.com/glitterato.html
The other one worth checking out is called Tesselation. It makes seamless tiled textures.
http://www.flamingpear.com/tesselation.html