While it has been my experience and practice to be prepared ahead of time, there are moments where a spur of the moment dungeon MUST be had or when a GM just doesn't have the time to do one themselves. Can't beat the skeleton. Just dress it up and its good to go.
Up until the demise of the website, I used the Jamis Buck's Dungeon Generator, which is still in use online at MythWeavers.com
In lieu of this tenuous medium, I found its zip file. I believe it's 3.0, although the prices of some magic items are 3.5 prices. It generates 3.0 NPC stats however.
In any event, I will put a link to the zip file on the bottom of my Pangea Campaign page sometime today for those desiring the program on a more permanent basis. I would place a direct link here but my provider doesn't like sharing bandwidth.
Jamis Buck's Dungeon Generator
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Jamis Buck's Dungeon Generator
Last edited by Darcphaze on Thu Jun 03, 2010 5:53 pm, edited 4 times in total.
No matter what a GM plans for, the players are certain to find another way to do it
my players view
Funny thing is, my players asked me about these strange dungeon layouts, long long hallways and going nowhere turnarounds. Why would anybody actually BUILD anything that looked like this. I told them, get the Architecture skill and I'll tell ya.
Sure enough somebody did. He was promptly told. All spells have durations. You will note that long, going nowhere hallways eat up any duration most spells may have. You want to pillage this place? you want to wage war? They are built for seige. Without a floor plan (and even in some instances with one), you're waging a war without duration magic. Also, they can collapse any hallway anywhere at any time and perhaps still block you out or trap you in a dead end.
Now they search for traps more diligently.
Ack Hawk! you musta posted while I was typing, didn't even see it! Yeah a random dungeon would be GREAT! I love them. The more they provide, the better.
Sure enough somebody did. He was promptly told. All spells have durations. You will note that long, going nowhere hallways eat up any duration most spells may have. You want to pillage this place? you want to wage war? They are built for seige. Without a floor plan (and even in some instances with one), you're waging a war without duration magic. Also, they can collapse any hallway anywhere at any time and perhaps still block you out or trap you in a dead end.
Now they search for traps more diligently.
Ack Hawk! you musta posted while I was typing, didn't even see it! Yeah a random dungeon would be GREAT! I love them. The more they provide, the better.
No matter what a GM plans for, the players are certain to find another way to do it
- Notsonoble
- Dragon
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- Joined: Fri Sep 05, 2008 6:01 pm
Yes I forgot to do it ! DOH! So I sent myself a reminder and should have it there tonight. My apologies. I have had a lot of requests for it.Notsonoble wrote:aarg has been down, and I was hoping your link really went to the zip, but it goes to the old aarg link do you have the zip file still to post?
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Alrighty then. Its up for download. If anyone has trouble getting it from the site, let me know.
No matter what a GM plans for, the players are certain to find another way to do it
Re: Jamis Buck's Dungeon Generator
The campaign (though still wandering the Labyrinth) is winding down and soon the Pangea Campaign folder will be removed. Therefore, I've placed the link to the dungeon_win.zip file on my homepageDarcphaze wrote:Up until the demise of the website, I used the Jamis Buck's Dungeon Generator, which is still in use online at MythWeavers.com
In lieu of this tenuous medium, I found its zip file. I believe it's 3.0, although the prices of some magic items are 3.5 prices. It generates 3.0 NPC stats however.
In any event, I will put a link to the zip file on the bottom of my Pangea page sometime today for those desiring the program on a more permanent basis. I would place a direct link here but my provider doesn't like sharing bandwidth.
No matter what a GM plans for, the players are certain to find another way to do it