[MRL] Tileset - Crypt (Mostly complete...)
Posted: Fri Mar 20, 2009 12:49 am
Download - MRL.Tileset - The Crypt ver 1.0
* Legal Disclaimer - This tileset is covered under the Creative Commons license. The tileset may only be redistributed non-commercially as is without modification as long credit is attributed to me "dark.brigand (at) comcast.net".
What is this?
This is the first tileset release for MRL (the MapTool Resource Library) that I am trying to put together. The tileset is designed for worked stone dungeons, with a cool brown color theme. Texture 28 from the Background Texture package is a good one to use for old, moldy crypts. Be sure to grab the translucent grid from that page as well. I made it after uploading that texture pack.
There are 77 tiles, most of which are 300px by 300px and created for a grid size of 100px in MapTool. They take up only 5mb of memory. There's also a small number of odd shaped tiles, to allow for greater control of room size and corridor lengths in tightly packed dungeons.
Tips & Tricks
Almost all the tiles have four variations, so that you don't have to rotate anything. The reason for this, is so that the shaded parts on the stones all match up perfectly throughout the map. Rotating a piece alters the direction the light/shading comes from and will be a source of aggravation to OCD people like me. ^_^;
Drawing VBL
Because of the size of the grid and the tileset, it can be a little difficult to draw the VBL straight down the middle of the tiles and where they meet. However, if you change the grid to 50px per square, it cuts all the tiles in half and allows you to use snap-to-grid lines right down the middle, to the corners, and along the ends. This speeds up the creation of the dungeon tremendously.
Just don't worry about objects and tokens resizing and moving on the object layer. That always happens and they will return to their old sizes and positions when you change the grid size back to 100px per square.
* Legal Disclaimer - This tileset is covered under the Creative Commons license. The tileset may only be redistributed non-commercially as is without modification as long credit is attributed to me "dark.brigand (at) comcast.net".
What is this?
This is the first tileset release for MRL (the MapTool Resource Library) that I am trying to put together. The tileset is designed for worked stone dungeons, with a cool brown color theme. Texture 28 from the Background Texture package is a good one to use for old, moldy crypts. Be sure to grab the translucent grid from that page as well. I made it after uploading that texture pack.
There are 77 tiles, most of which are 300px by 300px and created for a grid size of 100px in MapTool. They take up only 5mb of memory. There's also a small number of odd shaped tiles, to allow for greater control of room size and corridor lengths in tightly packed dungeons.
Tips & Tricks
Almost all the tiles have four variations, so that you don't have to rotate anything. The reason for this, is so that the shaded parts on the stones all match up perfectly throughout the map. Rotating a piece alters the direction the light/shading comes from and will be a source of aggravation to OCD people like me. ^_^;
Drawing VBL
Because of the size of the grid and the tileset, it can be a little difficult to draw the VBL straight down the middle of the tiles and where they meet. However, if you change the grid to 50px per square, it cuts all the tiles in half and allows you to use snap-to-grid lines right down the middle, to the corners, and along the ends. This speeds up the creation of the dungeon tremendously.
Just don't worry about objects and tokens resizing and moving on the object layer. That always happens and they will return to their old sizes and positions when you change the grid size back to 100px per square.