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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:55 pm 
I'll be continuing development on the new framework here. It will include the new Deluxe rulesets. The goal of the new framework will be to isolate the setting date on one token and the common macros on another. I'll be presenting alpha releases in this post until such time as it goes beta, meaning most of the functionality is present.

Not sure how fast this will go. If you want to help code let me know.

Alpha version of the campaign file (not usable in play) can be found at
https://github.com/rkathey/SavageWorldsDE

[edit 10/23/2014]
Squished bug related to modifiers with null values in rolls

[edit 10/26/2014]
Squished more 0 length JSON bugs. Added Initiative states to tokens. Worked more on the Action Sheet (primary player interface) adding states.

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Last edited by RPTroll on Sun Oct 26, 2014 12:40 pm, edited 3 times in total.

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TheBard
 
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 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:56 pm 
The Init System

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 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:56 pm 
Character Sheet

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TheBard
 
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 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:56 pm 
Gear

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:57 pm 
Powers

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TheBard
 
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 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:57 pm 
Campaign Building

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TheBard
 
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Location: Austin, Tx
 Post subject: Re: RPTroll's Savage Worlds Deluxe Campaign File Framework
PostPosted: Thu Oct 23, 2014 6:29 am 
Will likely make use of these more in the new framework.

http://www.alt-codes.net/miscellaneous-symbols

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