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Kobold
 
Joined: Wed Jan 29, 2014 3:21 pm
Posts: 3
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Wed Feb 12, 2014 11:59 am 
I didn't know there were that many bugs. Mostly I was looking for a helping hand getting my mind wrapped around creating macros and finding out which bit of data was stored where. I think I'm ok with the data after trial and error.

I did like that the bonuses and penalties were accounted for in the rolls. I suppose I could build a series of rolls that can take in variables toggled before the roll... This framework just seemed pretty slick at first glance.

*shrug*

Thanks for checking in, appreciate it!

Mr. Tattoohead


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3482
Location: Austin, Tx
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Wed Oct 22, 2014 5:59 pm 
OK. Back. I've started a new thread for the next version. It will encompass the Deluxe rule set.

Sorry for my absence. Life had sucked most of my spare time away. Hopefully I'll be able to put out a release of the new framework every few weeks. It's a complete redesign based on lessons learned from the first framework. You can follow its progress at viewtopic.php?f=84&t=25470

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3482
Location: Austin, Tx
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Wed Oct 22, 2014 6:00 pm 
AussieScum wrote:
Hi, RPTroll.

Loving the framework but have a question.

I downloaded the files and opened SWEX.cmpgn

Just looking at your documentation from the start of the thread and trying a few things out. I think I'm seeing some debug code or something and can't work out how to remove it.

Instead of seeing:

Mage: Agility Roll:11
You Aced!

I'm seeing

Mage: Agility Roll: 11
<<"You Aced!" = "You Aced!" = You Aced! >> <<" = " >>

Any idea how to make that go away ?

Have not completely read 48 forum pages yet but still working on it to see if I can see anything there.

Thanks


You have to turn off Tool Tips in the settings.

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Deity
 
Joined: Fri Mar 20, 2009 4:40 am
Posts: 9410
Location: Netherlands
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Thu Oct 23, 2014 3:01 am 
RPTroll wrote:
AussieScum wrote:
Hi, RPTroll.

Loving the framework but have a question.

I downloaded the files and opened SWEX.cmpgn

Just looking at your documentation from the start of the thread and trying a few things out. I think I'm seeing some debug code or something and can't work out how to remove it.

Instead of seeing:

Mage: Agility Roll:11
You Aced!

I'm seeing

Mage: Agility Roll: 11
<<"You Aced!" = "You Aced!" = You Aced! >> <<" = " >>

Any idea how to make that go away ?

Have not completely read 48 forum pages yet but still working on it to see if I can see anything there.

Thanks


You have to turn off Tool Tips in the settings.


or get the latest build (link in sig.)

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3482
Location: Austin, Tx
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Thu Oct 23, 2014 5:40 am 
I've tested the latest (b91) with the framework and all seems to work fine with the added benefit of Java 8 support. [applause]

I'll load the old framework into github at this address. Hopefully have time to do that tonight.

https://github.com/rkathey/SavageWorldsEE

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Kobold
 
Joined: Fri Mar 02, 2012 4:20 am
Posts: 16
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sun Jan 18, 2015 1:39 am 
Seems to be working on .91 for me. Gearing up to run the flood campaign, this should help a lot. Regards!


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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Location: Austin, Tx
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sun Jan 18, 2015 12:52 pm 
Awesome. I kick off a bit game this week.

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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Fri Jan 30, 2015 11:41 pm 
New Lib:Tokens are coming. Stay tuned.

Attachment:
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NewGears.png [ 180.94 KiB | Viewed 1324 times ]

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Kobold
 
Joined: Fri Mar 02, 2012 4:20 am
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 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Fri Feb 13, 2015 2:28 am 
Ok, most everything seems to be going well. Getting ready to start my deadlands game. A few questions.

can I add new edges/hindrances? Do they actually do anything? I was wondering if i could add a "construct" template and if it would adjust for that or nit. Also some campaign specific edges/hindrances are missing.

Can I add new skills? How about new knowledge skills?

for some reason weapons don't seem to work on the main page(grasslands with all the lib tokens. Oddly enough they work on any other map page. Seems a little odd.

that's all for now. Thanks.


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
Posts: 3482
Location: Austin, Tx
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sat Feb 14, 2015 9:16 am 
To add new Skill, Knowledge Skills, Edges and Hindrances open up the Lib:GM token, properties tab. Add a comma separated list in the appropriate property. You can then go to the Edit Edges and Edit Hindrances Macro button on Lib:GM and add the description.

The Lib:Race token might be able to help you with your contact, not sure.

Sorry, running a fever. Apologies if the stuff above doesn't make sense.

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Kobold
 
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 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sun Feb 15, 2015 3:01 am 
Perfect! Thank you!


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TheBard
 
Joined: Tue Mar 21, 2006 7:26 pm
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 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sat Mar 21, 2015 6:02 pm 
I still have my works in progress. I have groups working about like I want. I had to change from using asset ids to names. This made me sad but now groups persist across saves. Future functionality will be the ability to have a group fire at a target or the closest PC to them. It should speed up combat a bit.

I'll get back to work on marker tokens to use for teleports, traps, and as burst templates for weapons.

Lots of good stuff going on for MapTool 1.4. See this thread for info.

[03/29/2015]I've created a github repository for the macro code. You can see the work and commits and download the code if you know GIT. Trollware Source Code If you're interesting in learning about GIT source code control, check out this free book.

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Cave Troll
 
Joined: Sat Dec 05, 2009 8:02 am
Posts: 78
 Post subject: Re: [Savage Worlds] RPTroll's Campaign File Framework
PostPosted: Sun Oct 08, 2017 8:59 pm 
Alright, I am getting ready to try using this Framework for a game. I know this thread is old, but hopefully people will still check it. I seem tok have a hang of the framework, but how do I import all the stuff from the Fantasy Companion into my campaign?

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